[基于 Azure Kinect 运动捕捉的下肢关节接触力和地面反作用力分析]。

Q4 Medicine
Yinghu Peng, Lin Wang, Zhenxian Chen, Xiaodong Dang, Fei Chen, Guanglin Li
{"title":"[基于 Azure Kinect 运动捕捉的下肢关节接触力和地面反作用力分析]。","authors":"Yinghu Peng, Lin Wang, Zhenxian Chen, Xiaodong Dang, Fei Chen, Guanglin Li","doi":"10.7507/1001-5515.202311040","DOIUrl":null,"url":null,"abstract":"<p><p>Traditional gait analysis systems are typically complex to operate, lack portability, and involve high equipment costs. This study aims to establish a musculoskeletal dynamics calculation process driven by Azure Kinect. Building upon the full-body model of the Anybody musculoskeletal simulation software and incorporating a foot-ground contact model, the study utilized Azure Kinect-driven skeletal data from depth videos of 10 participants. The in-depth videos were prepossessed to extract keypoint of the participants, which were then adopted as inputs for the musculoskeletal model to compute lower limb joint angles, joint contact forces, and ground reaction forces. To validate the Azure Kinect computational model, the calculated results were compared with kinematic and kinetic data obtained using the traditional Vicon system. The forces in the lower limb joints and the ground reaction forces were normalized by dividing them by the body weight. The lower limb joint angle curves showed a strong correlation with Vicon results (mean <i>ρ</i> values: 0.78 ~ 0.92) but with root mean square errors as high as 5.66°. For lower limb joint force prediction, the model exhibited root mean square errors ranging from 0.44 to 0.68, while ground reaction force root mean square errors ranged from 0.01 to 0.09. The established musculoskeletal dynamics model based on Azure Kinect shows good prediction capabilities for lower limb joint forces and vertical ground reaction forces, but some errors remain in predicting lower limb joint angles.</p>","PeriodicalId":39324,"journal":{"name":"生物医学工程学杂志","volume":"41 4","pages":"751-757"},"PeriodicalIF":0.0000,"publicationDate":"2024-08-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11366463/pdf/","citationCount":"0","resultStr":"{\"title\":\"[Lower limb joint contact forces and ground reaction forces analysis based on Azure Kinect motion capture].\",\"authors\":\"Yinghu Peng, Lin Wang, Zhenxian Chen, Xiaodong Dang, Fei Chen, Guanglin Li\",\"doi\":\"10.7507/1001-5515.202311040\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>Traditional gait analysis systems are typically complex to operate, lack portability, and involve high equipment costs. This study aims to establish a musculoskeletal dynamics calculation process driven by Azure Kinect. Building upon the full-body model of the Anybody musculoskeletal simulation software and incorporating a foot-ground contact model, the study utilized Azure Kinect-driven skeletal data from depth videos of 10 participants. The in-depth videos were prepossessed to extract keypoint of the participants, which were then adopted as inputs for the musculoskeletal model to compute lower limb joint angles, joint contact forces, and ground reaction forces. To validate the Azure Kinect computational model, the calculated results were compared with kinematic and kinetic data obtained using the traditional Vicon system. The forces in the lower limb joints and the ground reaction forces were normalized by dividing them by the body weight. The lower limb joint angle curves showed a strong correlation with Vicon results (mean <i>ρ</i> values: 0.78 ~ 0.92) but with root mean square errors as high as 5.66°. For lower limb joint force prediction, the model exhibited root mean square errors ranging from 0.44 to 0.68, while ground reaction force root mean square errors ranged from 0.01 to 0.09. The established musculoskeletal dynamics model based on Azure Kinect shows good prediction capabilities for lower limb joint forces and vertical ground reaction forces, but some errors remain in predicting lower limb joint angles.</p>\",\"PeriodicalId\":39324,\"journal\":{\"name\":\"生物医学工程学杂志\",\"volume\":\"41 4\",\"pages\":\"751-757\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-08-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11366463/pdf/\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"生物医学工程学杂志\",\"FirstCategoryId\":\"1087\",\"ListUrlMain\":\"https://doi.org/10.7507/1001-5515.202311040\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"Medicine\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"生物医学工程学杂志","FirstCategoryId":"1087","ListUrlMain":"https://doi.org/10.7507/1001-5515.202311040","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"Medicine","Score":null,"Total":0}
引用次数: 0

摘要

传统的步态分析系统通常操作复杂,缺乏便携性,设备成本高昂。本研究旨在建立由 Azure Kinect 驱动的肌肉骨骼动力学计算流程。本研究以 Any 肌肉骨骼模拟软件的全身模型为基础,结合脚与地面接触模型,利用 Azure Kinect 驱动的 10 名参与者深度视频中的骨骼数据。通过深度视频提取参与者的关键点,然后将其作为肌肉骨骼模型的输入,计算下肢关节角度、关节接触力和地面反作用力。为了验证 Azure Kinect 计算模型,将计算结果与使用传统 Vicon 系统获得的运动学和动力学数据进行了比较。下肢关节力和地面反作用力通过除以体重进行归一化处理。下肢关节角度曲线与 Vicon 结果显示出很强的相关性(平均 ρ 值:0.78 ~ 0.92),但均方根误差高达 5.66°。在下肢关节力预测方面,该模型显示的均方根误差在 0.44 至 0.68 之间,而地面反作用力均方根误差在 0.01 至 0.09 之间。基于 Azure Kinect 建立的肌肉骨骼动力学模型在下肢关节力和垂直地面反作用力方面显示出良好的预测能力,但在预测下肢关节角度方面仍存在一些误差。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
[Lower limb joint contact forces and ground reaction forces analysis based on Azure Kinect motion capture].

Traditional gait analysis systems are typically complex to operate, lack portability, and involve high equipment costs. This study aims to establish a musculoskeletal dynamics calculation process driven by Azure Kinect. Building upon the full-body model of the Anybody musculoskeletal simulation software and incorporating a foot-ground contact model, the study utilized Azure Kinect-driven skeletal data from depth videos of 10 participants. The in-depth videos were prepossessed to extract keypoint of the participants, which were then adopted as inputs for the musculoskeletal model to compute lower limb joint angles, joint contact forces, and ground reaction forces. To validate the Azure Kinect computational model, the calculated results were compared with kinematic and kinetic data obtained using the traditional Vicon system. The forces in the lower limb joints and the ground reaction forces were normalized by dividing them by the body weight. The lower limb joint angle curves showed a strong correlation with Vicon results (mean ρ values: 0.78 ~ 0.92) but with root mean square errors as high as 5.66°. For lower limb joint force prediction, the model exhibited root mean square errors ranging from 0.44 to 0.68, while ground reaction force root mean square errors ranged from 0.01 to 0.09. The established musculoskeletal dynamics model based on Azure Kinect shows good prediction capabilities for lower limb joint forces and vertical ground reaction forces, but some errors remain in predicting lower limb joint angles.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
生物医学工程学杂志
生物医学工程学杂志 Medicine-Medicine (all)
CiteScore
0.80
自引率
0.00%
发文量
4868
期刊介绍:
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信