基于在线游戏的认知偏差解释修正(CBM-I)计划,以减少 COVID-19 大流行期间的恐惧感:作为调节因素的复原力。

IF 2.4 Q2 PSYCHOLOGY, CLINICAL
Health Psychology and Behavioral Medicine Pub Date : 2024-08-28 eCollection Date: 2024-01-01 DOI:10.1080/21642850.2024.2396140
Wan-Yu Tsai, Yanlin Zhou, Nancy Xiaonan Yu
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引用次数: 0

摘要

简介本研究考察了基于在线游戏的认知偏差解释修正(CBM-I)项目在降低香港 COVID-19 大流行期间的恐惧感方面的训练效果。除了研究近端结果(即负面和正面解释)和远端结果(即对 COVID-19 的恐惧)的变化外,我们还研究了基线复原力水平较高的个体是否会从 CBM-I 项目中获益更多:共有 68 名香港本科生被随机分为 CBM-I 组或对照组,其中 66 名参与者完成了前测、后测和随访,内容包括消极和积极解释、对 COVID-19 的恐惧以及复原力:与对照组相比,CBM-I 培训组对 COVID-19 相关模糊情景的消极解释明显减少,积极解释明显增加,对 COVID-19 的恐惧也有明显减少的趋势。CBM-I培训在降低基线时具有较高复原力的人群的恐惧感方面更为有效,而对照组则显示出相反的效果,尽管程度较轻:结论:这种基于在线游戏的 CBM-I 训练显示出改变对诱发恐惧情景的负面解释偏差的潜力,并有助于减少恐惧。对复原能力强的个体进行基线筛选可优化训练效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An online game-based cognitive bias modification for interpretation (CBM-I) program to reduce fear during the COVID-19 pandemic: resilience as a moderator.

Introduction: This study examined the training effects of an online game-based cognitive bias modification for interpretation (CBM-I) program in reducing fear during the COVID-19 pandemic in Hong Kong. In addition to investigating the changes in both proximal (i.e. negative and positive interpretations) and distal outcomes (i.e. fear of COVID-19), we examined whether individuals with higher baseline resilience levels would benefit more from the CBM-I program.

Methods: A total of 68 Hong Kong undergraduate students were randomized into either the CBM-I group or a control group, among which 66 participants completed the pretest, post-test, and follow-up on negative and positive interpretations, fear of COVID-19, and resilience.

Results: Compared to the control group, the CBM-I training group showed a significantly greater decrease in negative interpretations, a significantly greater increase in positive interpretations of COVID-19-related ambiguous scenarios, and a trend toward a greater reduction in fear of COVID-19. The CBM-I training was more effective at reducing fear among those with higher levels of resilience at baseline, whereas the control group showed the opposite effect, albeit to a lesser extent.

Conclusion: This online game-based CBM-I training shows the potential to modify the negative interpretation bias toward fear-inducing scenarios and contributes to the reduction of fear. Baseline screening of resilient individuals may optimize the training effects.

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来源期刊
CiteScore
3.50
自引率
3.70%
发文量
57
审稿时长
24 weeks
期刊介绍: Health Psychology and Behavioral Medicine: an Open Access Journal (HPBM) publishes theoretical and empirical contributions on all aspects of research and practice into psychosocial, behavioral and biomedical aspects of health. HPBM publishes international, interdisciplinary research with diverse methodological approaches on: Assessment and diagnosis Narratives, experiences and discourses of health and illness Treatment processes and recovery Health cognitions and behaviors at population and individual levels Psychosocial an behavioral prevention interventions Psychosocial determinants and consequences of behavior Social and cultural contexts of health and illness, health disparities Health, illness and medicine Application of advanced information and communication technology.
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