消费电子产品的多媒体传感与计算》特刊客座编辑

IF 4.3 2区 计算机科学 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC
Mingbo Zhao;Sheng Li;Xiaojie Jin;Zhiwei Gao
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引用次数: 0

摘要

消费电子产品是供日常使用的电子设备,是更广泛的电子产业的一部分,包括用于娱乐、通信和休闲的设备和服务。在实践中,消费电子产品利用数字技术来提高现实世界应用中的性能和舒适度,如交通监控要素、在线零售、自动驾驶系统、时尚和服装业等,这些应用中的信息通常来自多媒体数据。例如,交通监控中的视频包含声学和视觉信号;在线零售应用程序或网站中的在线产品包含图像、视频、文本甚至声学信息;自动驾驶系统中通常使用的感知可能需要大量来自视觉、听觉和运动通路多通道输入的多媒体数据。因此,如何描述多媒体数据的特性,以便对其进行管理,从而在消费电子产品的各种应用中完成不同的学习任务,就显得尤为重要。这就要求研究人员开发强大的模型,以便在这些现实世界的应用中对多媒体信息进行分类、检索和理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Guest Editorial of the Special Section on Multimedia Sensing and Computing for Consumer Electronics
Consumer electronics are electronic equipment intended for everyday use, and they constitute a part of the wider electronics industry including devices and services used for entertainment, communications and recreation. In practice, consumer electronics use digital technologies to enhance performance and well-being in realworld applications, such as traffic surveillance elements, online retailing, automatic driving systems, fashion and apparel industry, et al., where the information in these applications usually comes through multimedia data. For example, the videos in traffic surveillance contain both acoustic and visual signals; the online product in online retailing app or website include both image, video, text and even acoustic information; the sensory perceptions typically used in automatic driving system may need extensive multi-media data from multichannel inputs in visual, auditory and motor pathways. Thereby, how to characterize the property of multimedia data so that it can be managed to enable different learning tasks of various applications in consumer electronics, is of great importance. This requires researchers to develop robust models to classify, retrieve and understand multi-media information in these real-world applications.
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来源期刊
CiteScore
7.70
自引率
9.30%
发文量
59
审稿时长
3.3 months
期刊介绍: The main focus for the IEEE Transactions on Consumer Electronics is the engineering and research aspects of the theory, design, construction, manufacture or end use of mass market electronics, systems, software and services for consumers.
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