开发虚拟现实航天器环境,作为收集太空食品感官数据的地面模拟环境("太空食品)

Julia Low, Grace Loke
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引用次数: 0

摘要

本研究旨在探讨地面食品和感官研究在表现航天器孤立和封闭环境方面的潜力。研究采用了虚拟现实(VR)技术来模拟太空中的隔离和封闭环境。VR 模拟仿真了低地球轨道上的国际空间站,由相互连接的空间模块组成,这些模块配备了综合感官分析工具,用于评估 VR 环境中的食物气味线索("太空食物",补充 A)。在我们的第一项实验中,44 名健康参与者被要求在中立坐姿、NASA-中立坐姿(使用设置在 122-124° 的商用 "零重力 "室外椅模拟 "微重力 "坐姿)和 VR 模拟环境中,以 5 点李克特量表对三种市售食物气味样本(香草、柠檬、杏仁)和对照组的气味强度进行评分。第一阶段发现,不同气味的个体差异很大。重要的是,在比较中性姿势和 "微重力 "中性姿势对三种气味的感知时,大多数气味没有显著差异。然而,在 VR 和两种姿态下,对某些气味的感知却存在明显差异(补充 B),这表明 VR "太空食物 "环境可能会对不同气味的感知产生不同的影响。第二项试验性研究有 16 名参与者参加,评估了四种食物气味样本(香草、柠檬、杏仁、桉树)和一个对照组在不同情境(基线对照组、虚拟现实)和虚拟现实期间不同时间点的气味。体验过程中的情绪反应也通过自评量表(SAM)和短式积极和消极情绪表(PANAS-SF)等有效量表进行了明确评估。第二阶段的结果显示,参与者对其情绪反应的描述在虚拟现实体验前后发生了变化。在虚拟现实体验前,参与者使用的词语一般比较中性和积极(如 "感兴趣"、"专注"),而在虚拟现实体验平均 9 分 35 秒后,他们使用的词语则比较消极(如 "紧张"、"内疚")。不同参与者的情绪反应和气味强度感知(空白对照)也存在差异,尤其是在虚拟现实环境中停留时间较长之后(补充资料 C)。这项探索性研究强调了利用虚拟现实技术模拟太空环境来研究与食物有关的感官反应的潜力,因为目前的数据与太空旅行者的饮食行为传闻相吻合。还应考虑到个人对气味感知的差异,特别是在为太空应用制定个性化膳食计划时。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of a virtual reality spacecraft environment as a ground-based analog for collecting space food sensory data (‘Food in Space’)

The present study aimed to address the potential of ground-based food and sensory research in representing the isolated and confined environment of a spacecraft. Virtual Reality (VR) technology was employed to simulate the experience of perceived isolation and confinement within space. The VR simulation emulates the International Space Station in low Earth orbit, comprising interconnected space modules equipped with integrated sensory analysis tools for evaluating food odor cues within the VR environment (‘Food in Space’, Supplementary A). In our first experiment, 44 healthy participants were asked to rate the intensity of three commercially available food odor samples (vanilla, lemon, almond) and a control on a 5-point Likert scale, in the neutral sitting posture, a NASA-Neutral sitting posture (mimicking a ‘microgravity’ posture using a commercial ‘Zero-gravity’ outdoor chair set at 122–124°), and within the VR simulation. This first phase revealed large individual variations across odors. Importantly, there were no significant differences for most odors when the odor perceptions of the three odors between the neutral and ‘microgravity’ neutral postures were compared. However, there were significant differences for select odors between VR and both the postures (Supplementary B) indicating that the VR ‘Food in Space’ environment may impact odor perception differently across odors. A second pilot study with 16 participants evaluated four food odor samples (vanilla, lemon, almond, eucalyptus) and a control across different contexts (baseline control, virtual reality) and time points during virtual reality. The emotional responses during the experiences were also evaluated explicitly using validated scales such as the Self-Assessment Manikin (SAM) and the short-formed Positive and Negative Affect Schedule (PANAS-SF). This second phase revealed that participants' descriptions of their emotional responses underwent changes before and after their virtual reality experiences. Terms used were generally more neutral and positive before VR (e.g., ‘interested’, ‘attentive’) and more negative after spending an average of 9 min 35 s in virtual reality (e.g., ‘nervous’, ‘guilty’). There was also variation across participants in terms of emotional responses and odor intensity perception (blank control) especially after spending a longer time in the virtual reality environment (Supplementary C). This exploratory study underscores the potential of using VR technology as a space analog to simulate context for studying sensory responses in relation to food as the current data matches anecdotal eating behavior of space travelers. Personal variation in odor perception should also be taken into consideration, especially in creating personalized meal plans for space applications.

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