和孩子们一起玩 "猜猜我是谁 "游戏对抗对手的密码策略

IF 0.9 4区 计算机科学 Q3 COMPUTER SCIENCE, THEORY & METHODS
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引用次数: 0

摘要

猜猜我是谁 "是一个双人搜索游戏,每个玩家从一副 24 张牌中选择一个角色,并通过问 "是 "或 "否 "的问题来推断对方的角色。现实生活中的观察表明,在更现实的场景中,游戏的对手并不严格遵守游戏规则,例如孩子。这些玩家可能会决定一次性回答所有问题,或者因为不知道所有问题的答案而只回答部分问题,甚至偶尔撒谎。我们利用纠错码和擦除码的技术为这种情况设计策略。这与最近关于具有不可靠辅助信息的图和树的搜索问题的研究方向有关,可能会引起独立的兴趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Playing Guess Who with your kids: Code-word strategy against adversaries

Guess Who is a two-player search game in which each player chooses a character from a deck of 24 cards, and has to infer the other player's character by asking yes-no questions. A simple binary search strategy allows the starting player find the opponent's character by asking 5 questions only, when the opponent is honest.

Real-life observations show that in more realistic scenarios, the game is played against adversaries that do not strictly follow the rules, e.g., kids. Such players might decide to answer all questions at once, answer only part of the questions as they do not know the answers to all, and even lie occasionally. We devise strategies for such scenarios using techniques from error-correcting and erasure codes. This connects to a recent line of work on search problems on graphs and trees with unreliable auxiliary information, and could be of independent interest.

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来源期刊
Theoretical Computer Science
Theoretical Computer Science 工程技术-计算机:理论方法
CiteScore
2.60
自引率
18.20%
发文量
471
审稿时长
12.6 months
期刊介绍: Theoretical Computer Science is mathematical and abstract in spirit, but it derives its motivation from practical and everyday computation. Its aim is to understand the nature of computation and, as a consequence of this understanding, provide more efficient methodologies. All papers introducing or studying mathematical, logic and formal concepts and methods are welcome, provided that their motivation is clearly drawn from the field of computing.
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