利用灰度偏差模拟进行抗屏幕拍摄水印处理

IF 8.4 1区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS
Yiyi Li;Xin Liao;Xiaoshuai Wu
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引用次数: 0

摘要

随着电子设备在日常生活中的普及,内容泄露事件时有发生,为实现泄露追踪,抗屏幕拍摄水印技术引起了广泛关注。然而,目前的研究往往忽略了对跨媒体屏幕-摄像机过程的周密调查,也没有考虑屏幕灰度偏差的影响。本文提出了屏幕拍摄失真模拟($\bf {SSDS}$),其中涉及灰度偏差函数,用于构建更实用的噪声层。我们将 SSDS 分成屏幕显示和摄像机拍摄两部分。对于屏幕显示,不同的观察角度会产生不同强度的灰度偏差,我们通过模拟观察点与屏幕平面的相对位置来模拟失真。对于相机拍摄,我们使用一系列失真函数来近似相机流水线中的扰动,包括离焦模糊、噪声和 JPEG 压缩。此外,还设计了梯度引导编码器,利用修改代价图在纹理区域进行嵌入。实验结果表明,我们提出的水印框架在鲁棒性和视觉质量方面优于最先进的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Screen-Shooting Resistant Watermarking With Grayscale Deviation Simulation
With the prevalence of electronic devices in our daily lives, content leakages frequently occur, and to enable leakage tracing, screen-shooting resistant watermarking has attracted tremendous attention. However, current studies often overlook a thoughtful investigation of the cross-media screen-camera process and fail to consider the effect of grayscale deviation on the screen. In this paper, we propose s creen- s hooting d istortion s imulation ( $\bf {SSDS}$ ), which involves a grayscale deviation function for constructing a more practical noise layer. We divide SSDS into screen displaying and camera shooting. For screen displaying, different viewing angles result in grayscale deviation with distinct intensities, and we simulate the distortions by modeling the relative position of the viewing point and the screen plane. For camera shooting, a series of distortion functions are used to approximate the perturbations in the camera pipeline, including defocus blur, noise and JPEG compression. Furthermore, the gradient-guided encoder is designed to conduct the embedding in the texture region using a modification cost map. Experimental results show that our proposed watermarking framework outperforms the state-of-the-art methods in terms of robustness and visual quality.
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来源期刊
IEEE Transactions on Multimedia
IEEE Transactions on Multimedia 工程技术-电信学
CiteScore
11.70
自引率
11.00%
发文量
576
审稿时长
5.5 months
期刊介绍: The IEEE Transactions on Multimedia delves into diverse aspects of multimedia technology and applications, covering circuits, networking, signal processing, systems, software, and systems integration. The scope aligns with the Fields of Interest of the sponsors, ensuring a comprehensive exploration of research in multimedia.
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