关于游戏和机制设计的表演性预测

António Góis, Mehrnaz Mofakhami, Fernando P. Santos, Simon Lacoste-Julien, Gauthier Gidel
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引用次数: 0

摘要

预测往往会影响其旨在预测的现实,这种效应被称为 "执行效应"。现有研究主要关注在这种效应下的准确性最大化,但模型部署可能会产生意想不到的重要影响,尤其是在多代理场景中。在这项工作中,我们研究了具体博弈论环境下的执行预测,在这种环境下,社会福利是准确性最大化的替代目标。我们探索了一种集体风险困境情景,在这种情景下,预测集体行为时,准确率最大化可能会对社会福利产生负面影响。通过假设贝叶斯代理行为模型的知识,我们展示了如何实现更好的权衡,并将其用于机制设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Performative Prediction on Games and Mechanism Design
Predictions often influence the reality which they aim to predict, an effect known as performativity. Existing work focuses on accuracy maximization under this effect, but model deployment may have important unintended impacts, especially in multiagent scenarios. In this work, we investigate performative prediction in a concrete game-theoretic setting where social welfare is an alternative objective to accuracy maximization. We explore a collective risk dilemma scenario where maximising accuracy can negatively impact social welfare, when predicting collective behaviours. By assuming knowledge of a Bayesian agent behavior model, we then show how to achieve better trade-offs and use them for mechanism design.
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