建立非均匀视网膜感知模型,用于视口相关的沉浸式视频流

IF 4.3 3区 材料科学 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC
Peiyao Guo, Wenjing Su, Xu Zhang, Hao Chen, Zhan Ma
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引用次数: 0

摘要

身临其境视频的视口相关流媒体(VDS)通常设计出具有高质量压缩功能的贴心视口(或 FoV - 视场),但在视口之外则采用低质量压缩内容,以减少带宽。然而,这种方法假定视口内的压缩是均匀的,完全忽略了使用头戴式显示器(HMD)观看内容时,中心和周边视觉区域的不均匀感知所造成的视觉冗余。我们的研究建立了瞬时视口内视网膜感知不平等的模型,并探索在 VDS 系统中使用它来进行非均匀视口压缩,以进一步节省数据量。为此,我们通过仔细调整量化步长 q 和/或空间分辨率 s 等与图像质量相关的压缩因素,逐区评估渲染视口帧的可察觉失真时刻,从而明确推导出与偏心角相关的不可察觉质量感知阈值。独立验证表明,在我们的模型指导下,非均匀视场质量的沉浸式图像的视觉感知与默认均匀视场质量的图像没有区别。我们的模型可以灵活地与流行视频编解码器中的平铺策略相结合,从而在实际的 VDS 系统中实现非均匀视口压缩,在视觉质量相似的情况下显著降低带宽(例如,我们的实验报告显示降低了约 40%)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Modeling the non-uniform retinal perception for viewport-dependent streaming of immersive video

Modeling the non-uniform retinal perception for viewport-dependent streaming of immersive video

Viewport-dependent streaming (VDS) of immersive video typically devises the attentive viewport (or FoV - Field of View) with high-quality compression but low-quality compressed content outside of it to reduce bandwidth. It, however, assumes uniform compression within the viewport, completely neglecting visual redundancy caused by non-uniform perception in central and peripheral vision areas when consuming the content using a head-mounted display (HMD). Our work models the unequal retinal perception within the instantaneous viewport and explores using it in the VDS system for non-uniform viewport compression to further save the data volume. To this end, we assess the just-noticeable-distortion moment of the rendered viewport frame by carefully adapting image quality-related compression factors like quantization stepsize q and/or spatial resolution s zone-by-zone to explicitly derive the imperceptible quality perception threshold with respect to the eccentric angle. Independent validations show that the visual perception of the immersive images with non-uniform FoV quality guided by our model is indistinguishable from that of images with default uniform FoV quality. Our model can be flexibly integrated with the tiling strategy in popular video codecs to facilitate non-uniform viewport compression in practical VDS systems for significant bandwidth reduction (e.g., about 40% reported in our experiments) at similar visual quality.

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来源期刊
CiteScore
7.20
自引率
4.30%
发文量
567
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