Chen Qiu, Haobo Fu, Kai Li, Weixin Huang, Jiajia Zhang, Xuan Wang
{"title":"通过对抗性团队博弈中的私有信息预分支结构增强均衡解法","authors":"Chen Qiu, Haobo Fu, Kai Li, Weixin Huang, Jiajia Zhang, Xuan Wang","doi":"arxiv-2408.02283","DOIUrl":null,"url":null,"abstract":"In ex ante coordinated adversarial team games (ATGs), a team competes against\nan adversary, and the team members are only allowed to coordinate their\nstrategies before the game starts. The team-maxmin equilibrium with correlation\n(TMECor) is a suitable solution concept for ATGs. One class of TMECor-solving\nmethods transforms the problem into solving NE in two-player zero-sum games,\nleveraging well-established tools for the latter. However, existing methods are\nfundamentally action-based, resulting in poor generalizability and low solving\nefficiency due to the exponential growth in the size of the transformed game.\nTo address the above issues, we propose an efficient game transformation method\nbased on private information, where all team members are represented by a\nsingle coordinator. We designed a structure called private information\npre-branch, which makes decisions considering all possible private information\nfrom teammates. We prove that the size of the game transformed by our method is\nexponentially reduced compared to the current state-of-the-art. Moreover, we\ndemonstrate equilibria equivalence. Experimentally, our method achieves a\nsignificant speedup of 182.89$\\times$ to 694.44$\\times$ in scenarios where the\ncurrent state-of-the-art method can work, such as small-scale Kuhn poker and\nLeduc poker. Furthermore, our method is applicable to larger games and those\nwith dynamically changing private information, such as Goofspiel.","PeriodicalId":501316,"journal":{"name":"arXiv - CS - Computer Science and Game Theory","volume":"26 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Enhanced Equilibria-Solving via Private Information Pre-Branch Structure in Adversarial Team Games\",\"authors\":\"Chen Qiu, Haobo Fu, Kai Li, Weixin Huang, Jiajia Zhang, Xuan Wang\",\"doi\":\"arxiv-2408.02283\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In ex ante coordinated adversarial team games (ATGs), a team competes against\\nan adversary, and the team members are only allowed to coordinate their\\nstrategies before the game starts. The team-maxmin equilibrium with correlation\\n(TMECor) is a suitable solution concept for ATGs. One class of TMECor-solving\\nmethods transforms the problem into solving NE in two-player zero-sum games,\\nleveraging well-established tools for the latter. However, existing methods are\\nfundamentally action-based, resulting in poor generalizability and low solving\\nefficiency due to the exponential growth in the size of the transformed game.\\nTo address the above issues, we propose an efficient game transformation method\\nbased on private information, where all team members are represented by a\\nsingle coordinator. We designed a structure called private information\\npre-branch, which makes decisions considering all possible private information\\nfrom teammates. We prove that the size of the game transformed by our method is\\nexponentially reduced compared to the current state-of-the-art. Moreover, we\\ndemonstrate equilibria equivalence. Experimentally, our method achieves a\\nsignificant speedup of 182.89$\\\\times$ to 694.44$\\\\times$ in scenarios where the\\ncurrent state-of-the-art method can work, such as small-scale Kuhn poker and\\nLeduc poker. Furthermore, our method is applicable to larger games and those\\nwith dynamically changing private information, such as Goofspiel.\",\"PeriodicalId\":501316,\"journal\":{\"name\":\"arXiv - CS - Computer Science and Game Theory\",\"volume\":\"26 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-08-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"arXiv - CS - Computer Science and Game Theory\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/arxiv-2408.02283\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - CS - Computer Science and Game Theory","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2408.02283","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Enhanced Equilibria-Solving via Private Information Pre-Branch Structure in Adversarial Team Games
In ex ante coordinated adversarial team games (ATGs), a team competes against
an adversary, and the team members are only allowed to coordinate their
strategies before the game starts. The team-maxmin equilibrium with correlation
(TMECor) is a suitable solution concept for ATGs. One class of TMECor-solving
methods transforms the problem into solving NE in two-player zero-sum games,
leveraging well-established tools for the latter. However, existing methods are
fundamentally action-based, resulting in poor generalizability and low solving
efficiency due to the exponential growth in the size of the transformed game.
To address the above issues, we propose an efficient game transformation method
based on private information, where all team members are represented by a
single coordinator. We designed a structure called private information
pre-branch, which makes decisions considering all possible private information
from teammates. We prove that the size of the game transformed by our method is
exponentially reduced compared to the current state-of-the-art. Moreover, we
demonstrate equilibria equivalence. Experimentally, our method achieves a
significant speedup of 182.89$\times$ to 694.44$\times$ in scenarios where the
current state-of-the-art method can work, such as small-scale Kuhn poker and
Leduc poker. Furthermore, our method is applicable to larger games and those
with dynamically changing private information, such as Goofspiel.