{"title":"中国中学优秀 EFL 教师使用 Seewo 交互式白板游戏的策略","authors":"Yanfang Hu, Fahainis Bt. Mohd Yusof","doi":"10.17507/tpls.1408.31","DOIUrl":null,"url":null,"abstract":"Games play a pivotal role in language education, offering a multitude of benefits for both educators and learners. With the development of digital technology, Seewo Interactive Whiteboard (IWB) games as an emerging teaching tool have been proven effective by many studies that enable direct interaction between teachers and students with the displayed content by leveraging the touch and gesture capabilities of the interactive whiteboard. This study explored the process of using Seewo IWB games by six excellent EFL teachers in Taiyuan middle schools. The study focuses on the teachers’ instructional strategies before, during, and after playing the games. By analyzing the data collected from teacher participants, the researchers aimed to gain insights into how they effectively incorporate Seewo IWB games into EFL classrooms. The findings provided valuable guidance for EFL teachers’ professional development in using digital games.","PeriodicalId":23004,"journal":{"name":"Theory and Practice in Language Studies","volume":"30 38","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Excellent EFL Teachers’ Strategies for Using Seewo Interactive Whiteboard Games in Chinese Middle Schools\",\"authors\":\"Yanfang Hu, Fahainis Bt. Mohd Yusof\",\"doi\":\"10.17507/tpls.1408.31\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Games play a pivotal role in language education, offering a multitude of benefits for both educators and learners. With the development of digital technology, Seewo Interactive Whiteboard (IWB) games as an emerging teaching tool have been proven effective by many studies that enable direct interaction between teachers and students with the displayed content by leveraging the touch and gesture capabilities of the interactive whiteboard. This study explored the process of using Seewo IWB games by six excellent EFL teachers in Taiyuan middle schools. The study focuses on the teachers’ instructional strategies before, during, and after playing the games. By analyzing the data collected from teacher participants, the researchers aimed to gain insights into how they effectively incorporate Seewo IWB games into EFL classrooms. The findings provided valuable guidance for EFL teachers’ professional development in using digital games.\",\"PeriodicalId\":23004,\"journal\":{\"name\":\"Theory and Practice in Language Studies\",\"volume\":\"30 38\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-08-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Theory and Practice in Language Studies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.17507/tpls.1408.31\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Theory and Practice in Language Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17507/tpls.1408.31","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Excellent EFL Teachers’ Strategies for Using Seewo Interactive Whiteboard Games in Chinese Middle Schools
Games play a pivotal role in language education, offering a multitude of benefits for both educators and learners. With the development of digital technology, Seewo Interactive Whiteboard (IWB) games as an emerging teaching tool have been proven effective by many studies that enable direct interaction between teachers and students with the displayed content by leveraging the touch and gesture capabilities of the interactive whiteboard. This study explored the process of using Seewo IWB games by six excellent EFL teachers in Taiyuan middle schools. The study focuses on the teachers’ instructional strategies before, during, and after playing the games. By analyzing the data collected from teacher participants, the researchers aimed to gain insights into how they effectively incorporate Seewo IWB games into EFL classrooms. The findings provided valuable guidance for EFL teachers’ professional development in using digital games.