中国中学优秀 EFL 教师使用 Seewo 交互式白板游戏的策略

Yanfang Hu, Fahainis Bt. Mohd Yusof
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引用次数: 0

摘要

游戏在语言教育中发挥着举足轻重的作用,为教育者和学习者带来了诸多益处。随着数字技术的发展,Seewo 交互式电子白板(IWB)游戏作为一种新兴的教学工具,通过利用交互式电子白板的触摸和手势功能,实现教师和学生与显示内容的直接互动,已被许多研究证明是有效的。本研究探讨了太原市中学六位优秀英语教师使用希沃 IWB 游戏的过程。研究的重点是教师在游戏前、游戏中和游戏后的教学策略。通过分析从参与教师那里收集到的数据,研究人员旨在深入了解他们如何有效地将希沃 IWB 游戏融入 EFL 课堂。研究结果为英语教师使用数字游戏的专业发展提供了宝贵的指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Excellent EFL Teachers’ Strategies for Using Seewo Interactive Whiteboard Games in Chinese Middle Schools
Games play a pivotal role in language education, offering a multitude of benefits for both educators and learners. With the development of digital technology, Seewo Interactive Whiteboard (IWB) games as an emerging teaching tool have been proven effective by many studies that enable direct interaction between teachers and students with the displayed content by leveraging the touch and gesture capabilities of the interactive whiteboard. This study explored the process of using Seewo IWB games by six excellent EFL teachers in Taiyuan middle schools. The study focuses on the teachers’ instructional strategies before, during, and after playing the games. By analyzing the data collected from teacher participants, the researchers aimed to gain insights into how they effectively incorporate Seewo IWB games into EFL classrooms. The findings provided valuable guidance for EFL teachers’ professional development in using digital games.
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