Daiki Kato, Genki Kato, Aya Futamura, Mihoko Tsuruta
{"title":"数字游戏类型与角色丰富性之间的关系","authors":"Daiki Kato, Genki Kato, Aya Futamura, Mihoko Tsuruta","doi":"10.22158/jpbr.v6n2p120","DOIUrl":null,"url":null,"abstract":"The purpose of this study is to investigate the relationships among different types of digital games and rolefulness. We hypothesized that the sense of rolefulness increases through collaborative game playing and the effect is different among the types of games. Four categories—“individual”, “competitive”, “cooperative”, and “non-player”—are assumed in this study, and the rolefulness scores were compared among these groups. The social and internal rolefulness scores were compared among the four groups using ANOVA. The results of the analysis showed significant differences. Multiple comparisons showed significant differences between the “competitive” and “non-player” categories in social and internal rolefulness.","PeriodicalId":118828,"journal":{"name":"Journal of Psychology & Behavior Research","volume":"33 37","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Relationships among the Types of Digital Games and Rolefulness\",\"authors\":\"Daiki Kato, Genki Kato, Aya Futamura, Mihoko Tsuruta\",\"doi\":\"10.22158/jpbr.v6n2p120\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The purpose of this study is to investigate the relationships among different types of digital games and rolefulness. We hypothesized that the sense of rolefulness increases through collaborative game playing and the effect is different among the types of games. Four categories—“individual”, “competitive”, “cooperative”, and “non-player”—are assumed in this study, and the rolefulness scores were compared among these groups. The social and internal rolefulness scores were compared among the four groups using ANOVA. The results of the analysis showed significant differences. Multiple comparisons showed significant differences between the “competitive” and “non-player” categories in social and internal rolefulness.\",\"PeriodicalId\":118828,\"journal\":{\"name\":\"Journal of Psychology & Behavior Research\",\"volume\":\"33 37\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-08-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Psychology & Behavior Research\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.22158/jpbr.v6n2p120\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Psychology & Behavior Research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.22158/jpbr.v6n2p120","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Relationships among the Types of Digital Games and Rolefulness
The purpose of this study is to investigate the relationships among different types of digital games and rolefulness. We hypothesized that the sense of rolefulness increases through collaborative game playing and the effect is different among the types of games. Four categories—“individual”, “competitive”, “cooperative”, and “non-player”—are assumed in this study, and the rolefulness scores were compared among these groups. The social and internal rolefulness scores were compared among the four groups using ANOVA. The results of the analysis showed significant differences. Multiple comparisons showed significant differences between the “competitive” and “non-player” categories in social and internal rolefulness.