虚拟现实和人体模型危机情景模拟在麻醉学员教育中的实用性:随机交叉试验研究。

IF 0.8 Q3 ANESTHESIOLOGY
L. W. Babus, H. Gurnaney, A. K. Doshi, H. Liu, A. Nishisaki, D. Singh, R. J. Daly Guris, the CHOP Virtual Reality Group
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引用次数: 0

摘要

麻醉受训人员的模拟教育对于培养临床技能至关重要,而虚拟现实技术可提供可重复的高保真术中培训环境。与基于人体模型的原位模拟相比,这种模式还有待全面评估。26 名麻醉学研究生二年级住院医师被随机分为两组,分别参加了虚拟现实和人体模型危机情景模拟,两组的培训时间相隔 6 个月。暴露顺序为 A 组先虚拟现实后人体模型,B 组先人体模型后虚拟现实。临床评估采用标准化核对表进行。还进行了知识评估。参与后立即收集美国国家航空航天局任务负荷指数和系统可用性量表得分。A 组和 B 组的临床评分差异不大。A 组在两次模拟后的知识得分都有所提高。任务负荷指数得分显示,虚拟现实的心理需求较低。系统可用性评分显示,虚拟现实技术的易用性较低,更需要支持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The utility of virtual reality and manikin crisis scenario simulations for anaesthesia trainee education: a randomised crossover pilot study

Simulation education for anaesthesia trainees is essential to build clinical skills and virtual reality can provide a reproducible, high-fidelity intra-operative training environment. Compared to in-situ manikin-based simulation, this modality has yet to be thoroughly evaluated. Twenty-six second post-graduate year anaesthesiology residents were randomly divided into two groups and participated in both virtual reality and manikin crisis scenarios at sessions six months apart. The exposure order was group A virtual reality followed by manikin and group B manikin followed by virtual reality. Clinical assessments were performed using a standardised checklist. Knowledge assessments were conducted. National Aeronautics and Space Administration Task Load Index and System Usability Scale scores were collected immediately after participation. Clinical scores between groups A and B were not significantly different. Group A had improved post-simulation knowledge scores after both sessions. Task load index scores were lower in mental demand for virtual reality. System usability scores showed less ease of use and more need for support in virtual reality.

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