KerGen:三维多边形网格的核计算算法

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
M. Asiler, Y. Sahillioğlu
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引用次数: 0

摘要

我们以多边形网格的形式计算嵌入三维空间的形状的内核,内核定义为与网格中每个点都有清晰视线的所有点的集合。KerGen 算法是 "内核生成"(Kernel Generation)的简称,它采用了高效的平面和线面交叉算法,并根据点与平面的相对位置对点进行分类。这种方法允许以简单、系统的方式在生成的集合中逐步添加内核顶点和边。输出结果是一个代表内核表面的多边形网格。通过与现有方法(CGAL 和 Polyhedron Kernel)的广泛比较,我们证明了新颖的加法内核计算方法具有出色的计时性能。我们的加法过程的另一个优势是在任何阶段都能获得部分内核,这使得它在星形分解和可铸造形状重建等特定几何处理应用中非常有用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
KerGen: A Kernel Computation Algorithm for 3D Polygon Meshes

We compute the kernel of a shape embedded in 3D as a polygon mesh, which is defined as the set of all points that have a clear line of sight to every point of the mesh. The KerGen algorithm, short for Kernel Generation, employs efficient plane-plane and line-plane intersections, alongside point classifications based on their positions relative to planes. This approach allows for the incremental addition of kernel vertices and edges to the resulting set in a simple and systematic way. The output is a polygon mesh that represents the surface of the kernel. Extensive comparisons with the existing methods, CGAL and Polyhedron Kernel, demonstrate the remarkable timing performance of our novel additive kernel computation method. Yet another advantage of our additive process is the availability of the partial kernel at any stage, making it useful for specific geometry processing applications such as star decomposition and castable shape reconstruction.

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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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