双重干预(运动和虚拟现实认知)对轻度认知障碍患者认知能力的影响:单盲随机对照试验

IF 5.2 2区 医学 Q1 ENGINEERING, BIOMEDICAL
Jorge Buele, Fátima Avilés-Castillo, Carolina de Valle Soto, José Varela-Aldás, Guillermo Palacios-Navarro
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引用次数: 0

摘要

轻度认知功能障碍(MCI)病例的增加凸显了寻找有效方法来延缓病情发展的紧迫性。鉴于目前的药物疗法对预防或治疗这种退化的早期阶段效果有限,非药物疗法就显得尤为重要。目的是评估基于沉浸式虚拟现实(VR)模拟日常生活活动(ADL)的认知运动干预对 MCI 患者认知功能的有效性及其对抑郁和从事此类活动能力的影响。34 名患有 MCI 的老年人(男性、女性)被随机分配到实验组(n = 17;75.41 ± 5.76)或对照组(n = 17;77.35 ± 6.75)。两组均接受运动训练,包括有氧、平衡和阻力活动。随后,实验组接受了基于 VR 的认知训练,而对照组则接受了传统的认知训练。在进行为期 6 周的干预(共 12 次,每次 40 分钟)之前和之后,使用西班牙语版本的蒙特利尔认知评估(MoCA-S)、老年抑郁简易量表(SGDS-S)和日常生活工具活动(IADL-S)对认知功能、抑郁和日常生活活动能力进行了评估。组间比较并未发现认知功能或老年抑郁方面的显著差异。两组在认知功能和老年抑郁方面的组内效应都很明显(P < 0.001),效应大小较大。在评估 ADL 的表现时,两组在统计学上都没有明显改善(对照组,p = 0.28;实验组,p = 0.46)。实验组的完成率(82.35%)高于对照组(70.59%)。同样,实验组的参与者在应用中达到的难度级别更高,完成每个级别任务所需的时间更短。实验表明,在基于沉浸式 VR 的认知任务之前进行运动训练的双重干预是一种有益的非药物策略,可改善 MCI 患者的认知功能并减少抑郁。同样,对照组也从这种双重干预中获益,并取得了统计学意义上的显著改善。ClinicalTrials.gov NCT06313931; https://clinicaltrials.gov/study/NCT06313931 。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effects of a dual intervention (motor and virtual reality-based cognitive) on cognition in patients with mild cognitive impairment: a single-blind, randomized controlled trial
The increase in cases of mild cognitive impairment (MCI) underlines the urgency of finding effective methods to slow its progression. Given the limited effectiveness of current pharmacological options to prevent or treat the early stages of this deterioration, non-pharmacological alternatives are especially relevant. To assess the effectiveness of a cognitive-motor intervention based on immersive virtual reality (VR) that simulates an activity of daily living (ADL) on cognitive functions and its impact on depression and the ability to perform such activities in patients with MCI. Thirty-four older adults (men, women) with MCI were randomized to the experimental group (n = 17; 75.41 ± 5.76) or control (n = 17; 77.35 ± 6.75) group. Both groups received motor training, through aerobic, balance and resistance activities in group. Subsequently, the experimental group received cognitive training based on VR, while the control group received traditional cognitive training. Cognitive functions, depression, and the ability to perform activities of daily living (ADLs) were assessed using the Spanish versions of the Montreal Cognitive Assessment (MoCA-S), the Short Geriatric Depression Scale (SGDS-S), and the of Instrumental Activities of Daily Living (IADL-S) before and after 6-week intervention (a total of twelve 40-minutes sessions). Between groups comparison did not reveal significant differences in either cognitive function or geriatric depression. The intragroup effect of cognitive function and geriatric depression was significant in both groups (p < 0.001), with large effect sizes. There was no statistically significant improvement in any of the groups when evaluating their performance in ADLs (control, p = 0.28; experimental, p = 0.46) as expected. The completion rate in the experimental group was higher (82.35%) compared to the control group (70.59%). Likewise, participants in the experimental group reached a higher level of difficulty in the application and needed less time to complete the task at each level. The application of a dual intervention, through motor training prior to a cognitive task based on Immersive VR was shown to be a beneficial non-pharmacological strategy to improve cognitive functions and reduce depression in patients with MCI. Similarly, the control group benefited from such dual intervention with statistically significant improvements. ClinicalTrials.gov NCT06313931; https://clinicaltrials.gov/study/NCT06313931 .
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来源期刊
Journal of NeuroEngineering and Rehabilitation
Journal of NeuroEngineering and Rehabilitation 工程技术-工程:生物医学
CiteScore
9.60
自引率
3.90%
发文量
122
审稿时长
24 months
期刊介绍: Journal of NeuroEngineering and Rehabilitation considers manuscripts on all aspects of research that result from cross-fertilization of the fields of neuroscience, biomedical engineering, and physical medicine & rehabilitation.
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