Srinidhi Hegde, Kaur Kullman, Thomas Grubb, Leslie Lait, Stephen Guimond, Matthias Zwicker
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引用次数: 0
摘要
以实时可视化方式探索拥有数十亿样本的科学数据集是一项挑战--如何在高保真渲染与速度之间取得平衡。这项工作介绍了一种新型渲染器--神经加速渲染器(NAR),它使用神经延迟渲染框架来可视化大规模科学点云数据。NAR 利用高质量的神经后处理功能增强了实时点云渲染管道,使该方法成为大规模交互式可视化的理想选择。具体来说,我们训练神经网络从高性能多流光栅器中学习点云几何图形,并从传统的高质量渲染器中捕捉所需的后处理效果。我们通过可视化复杂的多维拉格朗日流场和大型地形的光度扫描演示了 NAR 的有效性,并将渲染效果与最先进的高质量渲染器进行了比较。通过广泛的评估,我们证明了 NAR 在保持高视觉保真度的同时,优先考虑了速度和可扩展性。我们在RTX 2080 Ti GPU上使用了12 GB内存,在交互式渲染3.5亿个点(即每秒有效吞吐量440亿个点)时,帧率达到了126帧/秒。此外,我们还展示了NAR在具有类似可视化需求的不同点云上的通用性,即使在原始点云分辨率较低的情况下,也能获得所需的高质量后处理效果,从而进一步降低了内存需求。
NARVis: Neural Accelerated Rendering for Real-Time Scientific Point Cloud Visualization
Exploring scientific datasets with billions of samples in real-time
visualization presents a challenge - balancing high-fidelity rendering with
speed. This work introduces a novel renderer - Neural Accelerated Renderer
(NAR), that uses the neural deferred rendering framework to visualize
large-scale scientific point cloud data. NAR augments a real-time point cloud
rendering pipeline with high-quality neural post-processing, making the
approach ideal for interactive visualization at scale. Specifically, we train a
neural network to learn the point cloud geometry from a high-performance
multi-stream rasterizer and capture the desired postprocessing effects from a
conventional high-quality renderer. We demonstrate the effectiveness of NAR by
visualizing complex multidimensional Lagrangian flow fields and photometric
scans of a large terrain and compare the renderings against the
state-of-the-art high-quality renderers. Through extensive evaluation, we
demonstrate that NAR prioritizes speed and scalability while retaining high
visual fidelity. We achieve competitive frame rates of $>$ 126 fps for
interactive rendering of $>$ 350M points (i.e., an effective throughput of $>$
44 billion points per second) using $\sim$12 GB of memory on RTX 2080 Ti GPU.
Furthermore, we show that NAR is generalizable across different point clouds
with similar visualization needs and the desired post-processing effects could
be obtained with substantial high quality even at lower resolutions of the
original point cloud, further reducing the memory requirements.