{"title":"可变形三维形状扩散模型","authors":"Dengsheng Chen, Jie Hu, Xiaoming Wei, Enhua Wu","doi":"arxiv-2407.21428","DOIUrl":null,"url":null,"abstract":"The Gaussian diffusion model, initially designed for image generation, has\nrecently been adapted for 3D point cloud generation. However, these adaptations\nhave not fully considered the intrinsic geometric characteristics of 3D shapes,\nthereby constraining the diffusion model's potential for 3D shape manipulation.\nTo address this limitation, we introduce a novel deformable 3D shape diffusion\nmodel that facilitates comprehensive 3D shape manipulation, including point\ncloud generation, mesh deformation, and facial animation. Our approach\ninnovatively incorporates a differential deformation kernel, which deconstructs\nthe generation of geometric structures into successive non-rigid deformation\nstages. By leveraging a probabilistic diffusion model to simulate this\nstep-by-step process, our method provides a versatile and efficient solution\nfor a wide range of applications, spanning from graphics rendering to facial\nexpression animation. Empirical evidence highlights the effectiveness of our\napproach, demonstrating state-of-the-art performance in point cloud generation\nand competitive results in mesh deformation. Additionally, extensive visual\ndemonstrations reveal the significant potential of our approach for practical\napplications. Our method presents a unique pathway for advancing 3D shape\nmanipulation and unlocking new opportunities in the realm of virtual reality.","PeriodicalId":501174,"journal":{"name":"arXiv - CS - Graphics","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2024-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Deformable 3D Shape Diffusion Model\",\"authors\":\"Dengsheng Chen, Jie Hu, Xiaoming Wei, Enhua Wu\",\"doi\":\"arxiv-2407.21428\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The Gaussian diffusion model, initially designed for image generation, has\\nrecently been adapted for 3D point cloud generation. However, these adaptations\\nhave not fully considered the intrinsic geometric characteristics of 3D shapes,\\nthereby constraining the diffusion model's potential for 3D shape manipulation.\\nTo address this limitation, we introduce a novel deformable 3D shape diffusion\\nmodel that facilitates comprehensive 3D shape manipulation, including point\\ncloud generation, mesh deformation, and facial animation. Our approach\\ninnovatively incorporates a differential deformation kernel, which deconstructs\\nthe generation of geometric structures into successive non-rigid deformation\\nstages. By leveraging a probabilistic diffusion model to simulate this\\nstep-by-step process, our method provides a versatile and efficient solution\\nfor a wide range of applications, spanning from graphics rendering to facial\\nexpression animation. Empirical evidence highlights the effectiveness of our\\napproach, demonstrating state-of-the-art performance in point cloud generation\\nand competitive results in mesh deformation. Additionally, extensive visual\\ndemonstrations reveal the significant potential of our approach for practical\\napplications. Our method presents a unique pathway for advancing 3D shape\\nmanipulation and unlocking new opportunities in the realm of virtual reality.\",\"PeriodicalId\":501174,\"journal\":{\"name\":\"arXiv - CS - Graphics\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-07-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"arXiv - CS - Graphics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/arxiv-2407.21428\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - CS - Graphics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2407.21428","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Gaussian diffusion model, initially designed for image generation, has
recently been adapted for 3D point cloud generation. However, these adaptations
have not fully considered the intrinsic geometric characteristics of 3D shapes,
thereby constraining the diffusion model's potential for 3D shape manipulation.
To address this limitation, we introduce a novel deformable 3D shape diffusion
model that facilitates comprehensive 3D shape manipulation, including point
cloud generation, mesh deformation, and facial animation. Our approach
innovatively incorporates a differential deformation kernel, which deconstructs
the generation of geometric structures into successive non-rigid deformation
stages. By leveraging a probabilistic diffusion model to simulate this
step-by-step process, our method provides a versatile and efficient solution
for a wide range of applications, spanning from graphics rendering to facial
expression animation. Empirical evidence highlights the effectiveness of our
approach, demonstrating state-of-the-art performance in point cloud generation
and competitive results in mesh deformation. Additionally, extensive visual
demonstrations reveal the significant potential of our approach for practical
applications. Our method presents a unique pathway for advancing 3D shape
manipulation and unlocking new opportunities in the realm of virtual reality.