用设计思维和系统可用性量表法创新设计 ITTS Mart 应用程序

Habib Mirza Alfansuri, Perdana Suteja Putra, R. A. Zunaidi
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引用次数: 0

摘要

包括通过移动设备上网的便捷性。社交媒体应用程序(如虚拟朋友应用程序)的出现,也在增加互联网用户数量(主要是通过移动设备)方面发挥了作用。除了作为虚拟朋友的论坛,社交媒体也是一种推广手段,其中之一就是推广在线购物应用,这有助于增加印度尼西亚的在线购物交易。所采取的战略选择之一是利用网上购物平台推销教育机构的产品,希望这些平台能够方便客户购物,并刺激大幅增长。设计思维用于构思和解决问题。至于创建描述用户情感愿望的应用程序,本研究采用了 Kansei Engineering 方法。数据收集通过问卷调查、访谈和文献研究进行。随后,将产生几个选定的 Kansei 词。此外,为了确定符合用户需求的最佳设计,还将通过性能指标测试对应用程序原型进行测试,以确定其有效性、效率和错误水平,并使用系统可用性量表(SUS)问卷对性能和可用性进行评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Innovative Design of ITTS Mart Application with Design Thinking & System Usability Scale Method
Including ease of accessing the internet through mobile devices. The emergence of social media applications, such as virtual friend applications, has also played a role in increasing the number of Internet users, primarily through mobile devices. In addition to functioning as a forum for virtual friends, social media also acts as a means of promotion, one of which is to promote online shopping applications, which contribute to an increase in online shopping transactions in Indonesia. One of the strategic choices taken is to use online shopping platforms to market educational institutions' products in the hope that they can make it easier for customers to shop and stimulate significant growth. Design thinking is used in idea formulation and problem-solving. As for creating applications that describe the emotional desires of users, this research uses the Kansei Engineering approach. Data collection was conducted through questionnaires, interviews, and literature studies. Later, it will generate several selected Kansei Words. Furthermore, to determine the best design that suits user needs, application prototypes are tested through Performance Metrics tests to determine the level of Effectiveness, efficiency, and errors, as well as performance and usability evaluations using System Usability Scale (SUS) questionnaires. 
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