{"title":"在计算机编程教学中使用动画和增强现实技术","authors":"Georgios Margaritis, Σπύρος Σιάκας","doi":"10.12681/afiinmec.38082","DOIUrl":null,"url":null,"abstract":"This paper presents the main difficulties in learning computer programming faced by primary and secondary education students and examines whether Augmented Reality (AR) and animation can contribute to more effective teaching of this subject. The benefits of AR and animation in learning programming are presented and analyzed, and an overview of related applications developed in recent years is provided, as evidenced by the literature. Finally, conclusions are drawn, and suggestions for future research in this specific field are made.","PeriodicalId":309468,"journal":{"name":"Open Journal of Animation, Film and Interactive Media in Education and Culture [AFIMinEC]","volume":"8 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Use of Animation and Augmented Reality in Teaching Computer Programming\",\"authors\":\"Georgios Margaritis, Σπύρος Σιάκας\",\"doi\":\"10.12681/afiinmec.38082\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents the main difficulties in learning computer programming faced by primary and secondary education students and examines whether Augmented Reality (AR) and animation can contribute to more effective teaching of this subject. The benefits of AR and animation in learning programming are presented and analyzed, and an overview of related applications developed in recent years is provided, as evidenced by the literature. Finally, conclusions are drawn, and suggestions for future research in this specific field are made.\",\"PeriodicalId\":309468,\"journal\":{\"name\":\"Open Journal of Animation, Film and Interactive Media in Education and Culture [AFIMinEC]\",\"volume\":\"8 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-07-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Open Journal of Animation, Film and Interactive Media in Education and Culture [AFIMinEC]\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.12681/afiinmec.38082\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Open Journal of Animation, Film and Interactive Media in Education and Culture [AFIMinEC]","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.12681/afiinmec.38082","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Use of Animation and Augmented Reality in Teaching Computer Programming
This paper presents the main difficulties in learning computer programming faced by primary and secondary education students and examines whether Augmented Reality (AR) and animation can contribute to more effective teaching of this subject. The benefits of AR and animation in learning programming are presented and analyzed, and an overview of related applications developed in recent years is provided, as evidenced by the literature. Finally, conclusions are drawn, and suggestions for future research in this specific field are made.