电子游戏特征对俄罗斯消费者购买意向的影响研究

Novozhenin Aleksandr
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引用次数: 0

摘要

目前,俄罗斯联邦有 6500 多万人经常在任何平台上玩任何类型的视频游戏。其中约有一半属于 "付费 "游戏玩家--那些购买游戏或为游戏内容付费的玩家,行业分析师将其视为新兴市场的指标。随着开发商在视频游戏市场上的竞争越来越困难,出版商和视频游戏开发商越来越有必要了解消费者玩游戏和购买游戏的原因。游戏产业面临的一大挑战是弄清游戏的哪些特点能够吸引消费者的注意力,并影响他们购买游戏的意向。本研究的目的是探讨视频游戏的哪些特征会影响俄罗斯单机游戏玩家的游戏参与度和消费者的游戏购买意愿,并为单机游戏开发商和发行商提出建议。本研究对 492 名俄罗斯单机游戏玩家进行了调查,并通过信度分析、相关分析和线性回归分析得出了研究结果。研究结果表明,控制功能、奖惩功能等游戏特征对流量和购买意向有显著的正向影响,流量对购买意向有显著的正向影响。本研究通过确定消费者的情绪反应和行为受电子游戏结构特征和游戏参与度的直接影响程度,为电子游戏特征理论的发展做出了贡献。为了扩大单人电子游戏的销量,游戏开发商和发行商需要关注互动性和游戏平衡性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Research on the Impact of Video Game Characteristics on Russian Consumers Purchase Intention
There are currently over 65 million people in the Russian Federation who regularly play video games of any type and on any platform. About half of them fall into the category of "paying" gamers - those who buy games or pay for in-game content, which industry analysts view as an indicator of emerging markets. As it becomes increasingly difficult for developers to compete in the video game market, it is increasingly important for publishers and video game developers to understand why consumers play and buy games. A major challenge for the gaming industry is figuring out which features of a game can grab consumers' attention and influence their intent to purchase games. The purpose of this study is to examine which characteristics of video games can affect the game participation of Russian single player gamers and consumers' willingness to purchase games, and to make suggestions for single player game developers and publishers. A survey was conducted among 492 Russian single player game players; the research results were obtained through reliability analysis, correlation analysis and linear regression analysis. The results of this study show that the game features such as control functions, reward and punishment features have a significant positive impact on flow and purchase intention, and flow has a significant positive impact on purchase intention. This research contributes to the development of a video game features theory of video games by determining the extent to which consumers' emotional responses and behaviors are directly affected by videogame structural features and game engagement. In order to expand the sales of single player video games, game developers and publishers need to focus on the interactivity and game balance.
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