结合 SUMO 和虚幻引擎创建定制的 360 度狭窄通道驾驶模拟器

Peter Youssef, Katherine L. Plant, Ben Waterson
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摘要

模拟器的使用在驾驶行为研究中十分普遍。有人认为,驾驶模拟器能否达到行为研究人员所期望的高水平行为逼真度,取决于模拟器的物理逼真度。虽然最大限度地提高模拟器物理保真度的尝试往往集中在模拟器的硬件能力上,但模拟器的软件被认为同样重要。这是因为模拟器的软件控制着模拟车辆的智能和行为的异质性,以及模拟图形的质量。尽管智能模拟代理非常重要,但以往的驾驶模拟器研究往往简化了模拟车辆的行为和呈现给参与者的情景。这种情况在调查狭窄通道驾驶员决策的模拟器研究中尤为明显,狭窄通道是一种相对不规范但危险的情况,两辆对向行驶的车辆必须就如何安全通过道路狭窄处进行协商,在这种情况下,交互的互动性质往往被忽视。在对具有代表性的狭窄通道驾驶模拟器的要求进行审查之后,有观点认为,联合模拟(一种结合多种模拟器类型以创建全局模拟的方法)是在沉浸式环境中创建智能模拟代理的最佳方法,可用于狭窄通道行为研究。因此,本文介绍了结合 SUMO 和虚幻引擎为狭窄通道行为研究开发模拟器的情况。其中,重点介绍了在 SUMO 中利用以前的行为研究成果开发的新型狭窄通道行为模型。为此,我们认为这种方法有助于提高狭窄通道交互研究的行为逼真度,并为调查其他驾驶员行为提供了一个框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Joining SUMO and Unreal Engine to Create a Bespoke 360 Degree Narrow Passage Driving Simulator
The use of simulators is widespread in driver behavioural research. The ability of driving simulators to achieve the high levels of behavioural fidelity desired by behavioural researchers is argued to be resultant of the physical fidelity of the simulator. Whilst attempts to maximise the physical fidelity of simulators have often been focused on the hardware capabilities of the simulator, the software of the simulator has been argued to be as important. This is because the software of a simulator controls the intelligence and the heterogeneity of the behaviours of the simulated vehicles, as well as the quality of the graphics of the simulation. Despite the importance of intelligent simulated agents, previous driving simulator studies have tended to simplify the behaviours of simulated vehicles and the scenarios that are presented to participants. This is particularly true of simulator studies investigating the decision-making of drivers at narrow passages, a relatively unregulated but hazardous situation in which two opposing vehicles must negotiate how to safely pass through a road narrowing, in which the interactive nature of the interaction has often been neglected. Following a review of the requirements for a representative narrow passage driving simulator, it is argued that co-simulation, an approach which combines multiple simulator types to create a global simulation, provides the best approach to creating intelligent simulated agents within an immersive environment for narrow passage behavioural research. As such, the development of a simulator for narrow passage behavioural research that combines SUMO and Unreal Engine is described. In particular, the development of a novel narrow passage behavioural model within SUMO that utilises previous behavioural findings is highlighted. To this end, it is argued that this approach facilitates higher levels of behavioural fidelity for narrow passage interaction studies and provides a framework for the investigation of other driver behaviours.
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