广义符号距离热法

IF 7.8 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Nicole Feng, Keenan Crane
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引用次数: 0

摘要

我们介绍一种方法,用于逼近被洞、噪声或自交破坏的几何体的带符号距离函数(SDF)。该方法隐式地定义了形状的完整版本,而不是显式地修复给定的输入。我们的出发点是改进版的大地测量距离热法,它扩散的是法向量而不是标量分布。这种方法的鲁棒性类似于广义缠绕数(GWN),但提供的是距离函数,而不仅仅是内部/外部分类。我们的表述还提供了经典距离算法所不具备的几个特点,例如同时拟合多个水平集的能力、不拓扑约束任何区域的几何距离概念,以及混合和匹配有符号和无符号距离的能力。该方法可应用于任何维度和任何空间离散化,包括三角形网格、四边形网格、点云、多边形网格、体素化曲面和规则网格。我们在几个具有挑战性的例子中对该方法进行了评估,在不完美的曲线和曲面数据上直接实施了法线偏移和其他形态学操作。在许多情况下,我们还获得了比 GWN 所提供的内/外分类更强大的分类结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Heat Method for Generalized Signed Distance
We introduce a method for approximating the signed distance function (SDF) of geometry corrupted by holes, noise, or self-intersections. The method implicitly defines a completed version of the shape, rather than explicitly repairing the given input. Our starting point is a modified version of the heat method for geodesic distance, which diffuses normal vectors rather than a scalar distribution. This formulation provides robustness akin to generalized winding numbers (GWN) , but provides distance function rather than just an inside/outside classification. Our formulation also offers several features not common to classic distance algorithms, such as the ability to simultaneously fit multiple level sets, a notion of distance for geometry that does not topologically bound any region, and the ability to mix and match signed and unsigned distance. The method can be applied in any dimension and to any spatial discretization, including triangle meshes, tet meshes, point clouds, polygonal meshes, voxelized surfaces, and regular grids. We evaluate the method on several challenging examples, implementing normal offsets and other morphological operations directly on imperfect curve and surface data. In many cases we also obtain an inside/outside classification dramatically more robust than the one obtained provided by GWN.
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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