在 Covid-19 大流行期间,网络游戏成瘾与高中生心理健康之间的关系:对学习和发展的影响

Q3 Social Sciences
Charlaine Perez, Joseph Jay Alvarez, Aries Carbungco, Jozel Due, Critanya Milles Ochoa, M. L. Celis, Joseph Lobo
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引用次数: 0

摘要

这项定量相关研究旨在探讨菲律宾安赫莱斯市高中生在 Covid-19 大流行期间沉迷网络游戏与心理健康之间的关系。为了获得受访者的数据,研究采用了网络游戏障碍量表-简表和抑郁、焦虑和压力量表(DASS-21)。在从特意挑选的 162 名高中生中获取数据后,研究发现,网络游戏成瘾与心理健康之间存在显著的正相关关系。研究强调,高度依赖网络游戏的人更有可能经历更高水平的抑郁、焦虑和压力。根据研究结果,提出了对理论和实践,特别是学习和发展的影响,以及对学校、教师、学生和未来研究方向的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Relationship between Online Game Addiction and Mental Well-Being of High-School students during the Covid-19 Pandemic: Implications for Learning and Development
This quantitative-correlational study aimed to examine the relationship between online game addiction and mental well-being of high school students from Angeles City, in the Philippines, during the Covid-19 pandemic. To obtain data from the respondents, the Internet Gaming Disorder Scale-Short-Form and Depression, Anxiety, and Stress Scale (DASS-21) were utilised. After obtaining data from purposively selected 162 high-school students, it was observed that there was a positive and significant relationship between online game addiction and mental well-being. The study highlighted that individuals who are highly dependent on online games are more likely to experience higher levels of depression, anxiety and stress. Based on the findings, implications for theory and practice, particularly in learning and development, are presented, along with recommendations for schools, teachers, students, and future research directions.
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来源期刊
Journal of Learning for Development
Journal of Learning for Development Social Sciences-Education
CiteScore
1.90
自引率
0.00%
发文量
0
审稿时长
24 weeks
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