时下流行:影响用户在线视听媒体动机和参与的隐性因素

Harrison Chapman, Anna Abraham
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引用次数: 0

摘要

人们可以通过网络视听媒体获得各种娱乐选择。使用与满足理论认为,观众是娱乐选择的积极参与者,他们出于各种原因观看媒体。享乐动机和幸福动机都是用户参与的驱动力。本文重点研究用户的内隐心理因素(如好奇心、情感需求)如何影响他们观看网络视听媒体的动机(n = 339)。我们采用多元回归法研究了在信息、社交互动和娱乐用途之外的享乐动机和幸福动机的预测因素。结果表明:(1) 人们对人工智能推荐系统的认识不会影响他们的媒体参与;(2) 人们对情感的需求是所有类型媒体参与的基础;(3) 人们的好奇心对媒体参与动机的影响是特定维度的(即取决于子类型)。我们的研究结果与娱乐满足模型一致,揭示了好奇心在人们视听娱乐动机中的独特作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Trending Now: Implicit Factors Influence Users’ Online Audiovisual Media Motivations and Engagement
People have access to varied entertainment choices through online audiovisual media. Uses and Gratification Theory postulates viewers as active participants in their entertainment selection who watch media for a variety of reasons. Both hedonic and eudaimonic motivations drive user engagement. This paper focuses on how users’ implicit psychological factors (e.g., curiosity, need for affect) influence their motivations for watching online audiovisual media (n = 339). We employed multiple regression to examine predictors of eudaimonic and hedonic motivations alongside information, social interaction, and entertainment uses. The results indicate (1) people's awareness of AI recommender systems does not influence their media engagement, (2) people's need for affect underlies all types of media engagement, and (3) the effect of people's curiosity on their media engagement motivations were dimension-specific (i.e., dependent on the subtype). Our findings are in line with entertainment gratification models and reveal curiosity's unique role in people's motivations for audiovisual entertainment.
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