游戏化 STEAM 教育:文献计量分析

Thada Jantakoon, Kitsadaporn Jantakun, Thiti Jantakun, S. Trisupakitti, Potsirin Limpinan
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引用次数: 0

摘要

事实证明,将游戏元素融入学习过程的 STEAM 教育是一种强有力的工具。它不仅包括各种形式的游戏化教育,还具有吸引和激励学生的潜力,为课程材料注入活力。本研究旨在全面总结在 STEAM 教育领域开展的研究,尤其侧重于游戏化。重点是分析过去七年发表的研究报告。为了研究从 2017 年到 2023 年有关 STEAM 教育与游戏化的已发表文献的模式,我们进行了细致的文献计量分析。通过在文献的标题、摘要和关键词中使用与蒸汽和游戏化相关的关键词来检索相关文献。因此,从 Scopus 数据库中获取了 34 篇文献进行文献计量分析。该综述分析了出版物的增长率,确定了被引用次数最多的论文,确定了这些文章的主要来源,评估了作者的工作效率,考察了对该领域做出贡献的主要国家,并确定了研究领域内的主要学科领域。根据我们的分析结果推断,泰国在出版物和引用方面的产出水平最高。Ceur 研讨会论文集被公认为是该领域最重要的学术资源。通过关键词分析,我们确定了与游戏化 STEAM 教育相关的最重要关键词。因子分析可直观地总结与教育技术相关的各种概念之间的复杂关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
STEAM Education with Gamification: A Bibliometric Analysis
STEAM education with gamification, a method that integrates game elements into the learning process, has proven to be a powerful tool. It not only encompasses various forms of gamified education but also has the potential to captivate and inspire students, breathing life into the course material. This study aims to present a comprehensive summary of the research carried out in the domain of STEAM education, with a particular emphasis on gamification. The focus will be on analyzing studies published in the past seven years. A meticulous bibliometric analysis was conducted to investigate the patterns in the published literature on STEAM education with gamification from 2017 to 2023. The relevant documents were retrieved by using keywords related to steam and gamification in the title, abstract, and keywords of the documents. Thus, 34 documents were acquired from the Scopus database for bibliometric analysis. The review analyzes the rate of publication growth, identifies the papers with the highest number of citations, determines the primary sources of these articles, evaluates the productivity of authors, examines the leading countries contributing to the field, and identifies the prominent subject areas within the research domain. Thailand has the highest output level in terms of publications and citations, as inferred from the results of our analysis. The Ceur Workshop Proceedings are widely acknowledged as the foremost scholarly resource in their subject. We have identified the most important keywords related to gamified STEAM education by conducting keyword analysis. Factorial Analysis provides a visual summary of the complex relationships between various concepts related to educational technology.
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