用于老年人认知康复的严肃游戏:概念框架

Diego E. Guzmán, C. Rengifo, C. García-Cena
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引用次数: 0

摘要

本文提出了一个开发严肃游戏的概念框架,旨在帮助老年人进行认知康复。按照 Jabareen 的方法,我们进行了文献综述,以确定与该领域相关的概念和理论。最终形成的框架包括虚拟现实的使用、身体活动的整合、社交互动功能的融入、难度级别的适应性以及游戏内容的定制。这些概念与基本认知理论(如认知储备假说和老龄化与认知的支架理论)之间的相互联系得到了强调。由于我们的研究还处于早期阶段,我们的目标是在这一概念框架内引入并测试对当前知识的新解释。此外,我们还讨论了这一概念框架的实际意义,包括它的优势和局限性,以及它与认知康复领域未来研究和临床实践的相关性。希望这一框架能为设计和实施有效的干预措施提供指导,以改善老年人群的认知健康和福祉。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Serious Games for Cognitive Rehabilitation in Older Adults: A Conceptual Framework
This paper presents a conceptual framework for the development of serious games aimed at cognitive rehabilitation in older adults. Following Jabareen’s methodology, a literature review was conducted to identify concepts and theories that are relevant in this field. The resulting framework comprises the use of virtual reality, integration of physical activity, incorporation of social interaction features, adaptability of difficulty levels, and customization of game content. The interconnections between these concepts and underlying cognitive theories, such as the cognitive reserve hypothesis and the scaffolding theory of aging and cognition, are highlighted. As we are in the early stages of our research, our goal is to introduce and test novel interpretations of current knowledge within this conceptual framework. Additionally, the practical implications of the conceptual framework are discussed, including its strengths and limitations, as well as its relevance for future research and clinical practice in the field of cognitive rehabilitation. It is hoped that this framework will provide a guide for the design and implementation of effective interventions to improve cognitive health and well-being in the older adult population.
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