玩网络游戏的青少年的攻击性概述

Naftalen Koanda, Puji Rahayu, Nurul Inayah Zainuddin
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引用次数: 0

摘要

本研究的目的是清楚地描述青少年网络游戏玩家的攻击性。采用的研究方法是描述性定性研究。本研究的数据来自访谈、观察和文献综述。研究结果表明,暴力网络游戏会增加青少年的攻击性。身体攻击、语言攻击和破坏他人财产的行为都是攻击行为的例子。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Overview of Aggressiveness in Early Adolescents Who Play Online Games
The purpose of this study is to present a clear picture of aggressiveness among early adolescent online gamers. The research method used is qualitative research with a descriptive approach. The data for this study came from interviews, observations, and literature review. The findings show that violent online games can increase aggression in early adolescents. Physical aggression, verbal aggression, and behavior that damages other people's property are examples of aggressive behavior.
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