{"title":"玩网络游戏的青少年的攻击性概述","authors":"Naftalen Koanda, Puji Rahayu, Nurul Inayah Zainuddin","doi":"10.52121/ijessm.v4i2.342","DOIUrl":null,"url":null,"abstract":"The purpose of this study is to present a clear picture of aggressiveness among early adolescent online gamers. The research method used is qualitative research with a descriptive approach. The data for this study came from interviews, observations, and literature review. The findings show that violent online games can increase aggression in early adolescents. Physical aggression, verbal aggression, and behavior that damages other people's property are examples of aggressive behavior.","PeriodicalId":347918,"journal":{"name":"International Journal Of Education, Social Studies, And Management (IJESSM)","volume":"44 39","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Overview of Aggressiveness in Early Adolescents Who Play Online Games\",\"authors\":\"Naftalen Koanda, Puji Rahayu, Nurul Inayah Zainuddin\",\"doi\":\"10.52121/ijessm.v4i2.342\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The purpose of this study is to present a clear picture of aggressiveness among early adolescent online gamers. The research method used is qualitative research with a descriptive approach. The data for this study came from interviews, observations, and literature review. The findings show that violent online games can increase aggression in early adolescents. Physical aggression, verbal aggression, and behavior that damages other people's property are examples of aggressive behavior.\",\"PeriodicalId\":347918,\"journal\":{\"name\":\"International Journal Of Education, Social Studies, And Management (IJESSM)\",\"volume\":\"44 39\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-07-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal Of Education, Social Studies, And Management (IJESSM)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.52121/ijessm.v4i2.342\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal Of Education, Social Studies, And Management (IJESSM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.52121/ijessm.v4i2.342","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Overview of Aggressiveness in Early Adolescents Who Play Online Games
The purpose of this study is to present a clear picture of aggressiveness among early adolescent online gamers. The research method used is qualitative research with a descriptive approach. The data for this study came from interviews, observations, and literature review. The findings show that violent online games can increase aggression in early adolescents. Physical aggression, verbal aggression, and behavior that damages other people's property are examples of aggressive behavior.