Wilbert Tabone, R. Happee, Yue Yang, Ehsan Sadraei, Jorge García de Pedro, Yee Mun Lee, Natasha Merat, Joost de Winter
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To emulate visual distraction, participants had to look into an attention-attractor circle that disappeared 1 s after the interface appeared.Results: The results showed that intuitiveness ratings from the current CAVE-based study and the previous online study correlated strongly (r ≈ 0.90). Head-locked interfaces and familiar designs (augmented traffic lights, zebra crossing) yielded higher intuitiveness ratings and quicker crossing initiations than vehicle-locked interfaces. Vehicle-locked interfaces were less effective when the attention-attractor was on the environment’s opposite side, while head-locked interfaces were relatively unaffected by attention-attractor position.Discussion: In conclusion, this ‘AR in VR’ study shows strong congruence between intuitiveness ratings in a CAVE-based study and online research, and demonstrates the importance of interface placement in relation to user gaze direction.","PeriodicalId":502489,"journal":{"name":"Frontiers in Virtual Reality","volume":"54 23","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Immersive insights: evaluating augmented reality interfaces for pedestrians in a CAVE-based experiment\",\"authors\":\"Wilbert Tabone, R. 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引用次数: 3
摘要
简介:增强现实技术(AR)在交通领域的应用越来越广泛:增强现实(AR)技术在交通领域的应用越来越广泛,尤其是驾驶员和行人与自动驾驶汽车(AV)的交互。以往的研究使用基于在线视频的问卷对增强现实界面进行评估,但缺乏在沉浸式环境中的人类主体研究。本研究考察了之前对九种 AR 界面的在线评估是否可以在沉浸式虚拟环境中复制,以及 AR 界面的有效性是否取决于行人的注意力分配:方法:30 名参与者在基于 CAVE 的模拟器中完成了 120 次让行和非让行 AV 的试验,对界面的直观性进行评分,并在感觉安全时穿过马路。为了模拟视觉分心,参与者必须注视一个注意力吸引圆圈,该圆圈在界面出现 1 秒后消失:结果表明,当前基于 CAVE 的研究和之前的在线研究得出的直观性评分具有很强的相关性(r ≈ 0.90)。与车辆锁定界面相比,头部锁定界面和熟悉的设计(增强交通信号灯、斑马线)获得的直观性评分更高,过马路的启动速度更快。当注意力吸引者位于环境的另一侧时,车辆锁定界面的效果较差,而头部锁定界面则相对不受注意力吸引者位置的影响:总之,这项 "VR 中的 AR "研究表明,基于 CAVE 的研究和在线研究的直观性评分之间存在很强的一致性,并证明了与用户注视方向相关的界面位置的重要性。
Immersive insights: evaluating augmented reality interfaces for pedestrians in a CAVE-based experiment
Introduction: Augmented reality (AR) has been increasingly studied in transportation, particularly for drivers and pedestrians interacting with automated vehicles (AVs). Previous research evaluated AR interfaces using online video-based questionnaires but lacked human-subject research in immersive environments. This study examined if prior online evaluations of nine AR interfaces could be replicated in an immersive virtual environment and if AR interface effectiveness depends on pedestrian attention allocation.Methods: Thirty participants completed 120 trials in a CAVE-based simulator with yielding and non-yielding AVs, rating the interface’s intuitiveness and crossing the road when they felt safe. To emulate visual distraction, participants had to look into an attention-attractor circle that disappeared 1 s after the interface appeared.Results: The results showed that intuitiveness ratings from the current CAVE-based study and the previous online study correlated strongly (r ≈ 0.90). Head-locked interfaces and familiar designs (augmented traffic lights, zebra crossing) yielded higher intuitiveness ratings and quicker crossing initiations than vehicle-locked interfaces. Vehicle-locked interfaces were less effective when the attention-attractor was on the environment’s opposite side, while head-locked interfaces were relatively unaffected by attention-attractor position.Discussion: In conclusion, this ‘AR in VR’ study shows strong congruence between intuitiveness ratings in a CAVE-based study and online research, and demonstrates the importance of interface placement in relation to user gaze direction.