通过旅行和旅游网站的沉浸式体验,评估用户在 Metaverse 环境中的参与度

IF 9.1 1区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM
Nida Shamin, Suraksha Gupta, Matthew Minsuk Shin
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引用次数: 0

摘要

本文旨在探讨元宇宙(MV)环境中的用户参与(UE),强调沉浸式体验(IE)的关键作用。本研究旨在了解 IE 如何影响 UE 以及享乐价值(HV)和功利价值(UV)对这种关系的中介作用。此外,作者还研究了用户感知(UPs)对 MV 使用的调节作用,如耳机舒适度、模拟病、先前知识和易用性。本研究旨在阐明虚拟旅行在体验前阶段的动态变化,从而加深对数字平台如何彻底改变旅行和旅游中的用户体验的理解。我们进行了系统的文献综述(SLR),以构建研究背景并确定相关变量。为收集经验数据,对活跃的 MV 用户进行了 25 次访谈,并向 118 名参与者发放了调查问卷。使用结构方程模型(SEM)对收集到的数据进行了分析,以检验 IEs、UPs、HV 和 UV 之间的假设关系及其对 MV 中用户体验的综合影响。此外,研究还发现,HV 和 UV 在加强 IE 与 UE 之间的联系方面起着中介作用。此外,UPs,包括耳机舒适度、模拟病、先前知识和易用性,是 IEs 与 MV 使用之间关系的重要调节因素。这些见解为我们提供了对虚拟环境中促成和增强用户体验的变量的细致入微的理解。原创性/价值这项研究通过关注虚拟机这一快速发展的平台,为新兴的数字旅游领域贡献了原创性见解。它通过描述虚拟环境中 IEs、UPs 和价值建构之间复杂的相互作用,填补了现有文献的空白。通过使用混合方法和先进的统计分析,本研究提供了虚拟旅游平台特有的用户体验综合模型。这些发现对于酒店和旅游行业的开发人员和营销人员通过沉浸式技术利用数字化转型和增强用户体验尤为重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating user engagement via Metaverse environment through immersive experience for travel and tourism websites

Purpose

The purpose of this paper is to explore user engagement (UE) within the Metaverse (MV) environment, emphasising the crucial role of immersive experiences (IEs). This study aims to understand how IEs influence UE and the mediating effects of hedonic value (HV) and utilitarian value (UV) on this relationship. Additionally, the authors examine the moderating impacts of user perceptions (UPs) such as headset comfort, simulation sickness, prior knowledge and ease of use on the utilisation of the MV. This study seeks to elucidate the dynamics of virtual travel at a pre-experience stage, enhancing the comprehension of how digital platforms can revolutionise UE in travel and tourism.

Design/methodology/approach

This study used a triangulation methodology to provide a thorough investigation into the factors influencing UE in the MV. A systematic literature review (SLR) was conducted to frame the research context and identify relevant variables. To gather empirical data, 25 interviews were performed with active MV users, supplemented by a survey distributed to 118 participants. The data collected was analysed using structural equation modelling (SEM) to test the hypothesised relationships between IEs, UPs, HV and UV and their combined effect on UE within the MV.

Findings

The findings from the SEM indicate that engaging in the MV leads to a positive IE, which significantly enhances UE. Additionally, it was discovered that HV and UV play a mediating role in strengthening the link between IEs and UE. Furthermore, UPs, including headset comfort, simulation sickness, prior knowledge and ease of use, are significant moderators in the relationship between IEs and MV usage. These insights provide a nuanced understanding of the variables that contribute to and enhance UE in virtual environments.

Originality/value

This research contributes original insights into the burgeoning field of digital tourism by focusing on the MV, a rapidly evolving platform. It addresses the gap in the existing literature by delineating the complex interplay between IEs, UPs and value constructs within the MV. By using a mixed-method approach and advanced statistical analysis, this study provides a comprehensive model of UE specific to virtual travel platforms. The findings are particularly valuable for developers and marketers in the hospitality and tourism sectors seeking to capitalise on digital transformation and enhance UE through immersive technologies.

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来源期刊
CiteScore
16.90
自引率
31.50%
发文量
239
期刊介绍: The International Journal of Contemporary Hospitality Management serves as a conduit for disseminating the latest developments and innovative insights into the management of hospitality and tourism businesses globally. The journal publishes peer-reviewed papers that comprehensively address issues pertinent to strategic management, operations, marketing, finance, and HR management in the field of hospitality and tourism.
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