{"title":"布洛托上校游戏:对网络的分析和扩展","authors":"Sidarth Erat","doi":"arxiv-2407.16707","DOIUrl":null,"url":null,"abstract":"The Colonel Blotto game, introduced by Borel in the 1920s, is often used for\nmodeling various real-life settings, such as elections, lobbying, etc. The game\nis based on the allocation of limited resources by players to a set of fields.\nEach field is ``won'' and a corresponding field-specific value is obtained by\nthe player who sends the most resources. In this paper, we formulate a discrete\nBlotto game played on a general \\textit{accessibility network} (i.e., the\nbipartite graph made of players and the fields they can allocate resources to).\nThe primary goal is to find how the topology of the accessibility network\ncontrols the existence and uniqueness of equilibrium allocations, and how it\naffects the fraction of fields that are entered and the average payoff of\nplayers at equilibrium. We establish that, in a 2-regular topology, when the\nvalues of fields are close enough and the number of players is not a multiple\nof 4, then there is a unique equilbrium. We also prove that players are better\noff and fields are more likely to be entered in a regular topology than a\nrandom topology. We find numerically that dispersion of field weights\nnegatively affects average player payoff. The main contribution is a framework\nfor analyzing contests where players are permitted access to some (but not\nnecessarily all) venues of competition.","PeriodicalId":501188,"journal":{"name":"arXiv - ECON - Theoretical Economics","volume":"5 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-07-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Colonel Blotto Game: An Analysis and Extension to Networks\",\"authors\":\"Sidarth Erat\",\"doi\":\"arxiv-2407.16707\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The Colonel Blotto game, introduced by Borel in the 1920s, is often used for\\nmodeling various real-life settings, such as elections, lobbying, etc. The game\\nis based on the allocation of limited resources by players to a set of fields.\\nEach field is ``won'' and a corresponding field-specific value is obtained by\\nthe player who sends the most resources. In this paper, we formulate a discrete\\nBlotto game played on a general \\\\textit{accessibility network} (i.e., the\\nbipartite graph made of players and the fields they can allocate resources to).\\nThe primary goal is to find how the topology of the accessibility network\\ncontrols the existence and uniqueness of equilibrium allocations, and how it\\naffects the fraction of fields that are entered and the average payoff of\\nplayers at equilibrium. We establish that, in a 2-regular topology, when the\\nvalues of fields are close enough and the number of players is not a multiple\\nof 4, then there is a unique equilbrium. We also prove that players are better\\noff and fields are more likely to be entered in a regular topology than a\\nrandom topology. We find numerically that dispersion of field weights\\nnegatively affects average player payoff. The main contribution is a framework\\nfor analyzing contests where players are permitted access to some (but not\\nnecessarily all) venues of competition.\",\"PeriodicalId\":501188,\"journal\":{\"name\":\"arXiv - ECON - Theoretical Economics\",\"volume\":\"5 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-07-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"arXiv - ECON - Theoretical Economics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/arxiv-2407.16707\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - ECON - Theoretical Economics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2407.16707","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Colonel Blotto Game: An Analysis and Extension to Networks
The Colonel Blotto game, introduced by Borel in the 1920s, is often used for
modeling various real-life settings, such as elections, lobbying, etc. The game
is based on the allocation of limited resources by players to a set of fields.
Each field is ``won'' and a corresponding field-specific value is obtained by
the player who sends the most resources. In this paper, we formulate a discrete
Blotto game played on a general \textit{accessibility network} (i.e., the
bipartite graph made of players and the fields they can allocate resources to).
The primary goal is to find how the topology of the accessibility network
controls the existence and uniqueness of equilibrium allocations, and how it
affects the fraction of fields that are entered and the average payoff of
players at equilibrium. We establish that, in a 2-regular topology, when the
values of fields are close enough and the number of players is not a multiple
of 4, then there is a unique equilbrium. We also prove that players are better
off and fields are more likely to be entered in a regular topology than a
random topology. We find numerically that dispersion of field weights
negatively affects average player payoff. The main contribution is a framework
for analyzing contests where players are permitted access to some (but not
necessarily all) venues of competition.