布洛托上校游戏:对网络的分析和扩展

Sidarth Erat
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引用次数: 0

摘要

布洛托上校博弈(Colonel Blotto game)由博勒(Borel)于 20 世纪 20 年代提出,常用于模拟各种现实生活场景,如选举、游说等。博弈的基础是博弈者将有限的资源分配给一组领域,每个领域都是 "赢家",发送资源最多的博弈者将获得相应的领域特定值。本文的主要目标是研究无障碍网络的拓扑结构如何控制均衡分配的存在性和唯一性,以及它如何影响均衡时进入的田地数量和玩家的平均报酬。我们发现,在 2 规则拓扑中,当场值足够接近且玩家数量不是 4 的倍数时,存在唯一的均衡。我们还证明,与随机拓扑相比,在规则拓扑中,棋手的情况更好,更有可能进入场。我们在数值上发现,棋子权重的分散会对棋手的平均收益产生负面影响。我们的主要贡献是建立了一个分析竞赛的框架,在这个框架中,棋手可以进入某些(但不一定是全部)竞赛场地。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Colonel Blotto Game: An Analysis and Extension to Networks
The Colonel Blotto game, introduced by Borel in the 1920s, is often used for modeling various real-life settings, such as elections, lobbying, etc. The game is based on the allocation of limited resources by players to a set of fields. Each field is ``won'' and a corresponding field-specific value is obtained by the player who sends the most resources. In this paper, we formulate a discrete Blotto game played on a general \textit{accessibility network} (i.e., the bipartite graph made of players and the fields they can allocate resources to). The primary goal is to find how the topology of the accessibility network controls the existence and uniqueness of equilibrium allocations, and how it affects the fraction of fields that are entered and the average payoff of players at equilibrium. We establish that, in a 2-regular topology, when the values of fields are close enough and the number of players is not a multiple of 4, then there is a unique equilbrium. We also prove that players are better off and fields are more likely to be entered in a regular topology than a random topology. We find numerically that dispersion of field weights negatively affects average player payoff. The main contribution is a framework for analyzing contests where players are permitted access to some (but not necessarily all) venues of competition.
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