战胜神话:互动学习环境是教学中的神话破除者

Ines Deibl, Ines Zeitlhofer, Anna Geroldinger, Jörg Zumbach
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摘要

最近的研究表明,人们对有关教与学的迷思及其在不同人群中的流行程度越来越感兴趣。然而,人们对这些迷思在高中生中的流行程度知之甚少。未来的研究必须关注最能支持消除这些迷思的方法,以促进高中生在知识安全、识别假新闻和批判性思维方面的发展,促进他们获得能力并实施观念转变。在自然科学领域,有研究表明,使用学习视频是引发概念转变的有效方法。为此,我们开发了两个版本的数字学习视频(交互式 [ N = 36] 与非交互式 [ N = 35]),以帮助高中生克服五个常见的、广泛传播的误区(如学习风格误区)。我们的研究旨在分析教育心理学背景下的教育视频(本例中为神经迷思)是否也能导致概念的改变。此外,我们还想知道学习视频的互动程度在其中发挥了什么作用。结果显示,干预措施导致了对神话信仰的减少,但仅限于那些在干预措施中出现的神话。结果还显示,视频的互动性对学生是否相信神话没有影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Overcoming the Myths: Interactive Learning Environments as Myth Busters in Teaching and Learning
Recent research has shown a growing interest in myths about teaching and learning and their prevalence among different populations. However, little is known about the extent to which these myths are prevalent among high school students. Future research must focus on methods that best support dispelling these myths to promote high school students in terms of knowledge security, recognition of fake news, and critical thinking, to foster their acquisition of competencies and to implement conceptual change. In the field of natural sciences, studies have shown that the use of learning videos can be an effective method to provoke conceptual change. For this purpose, two versions of a digital learning video (interactive [ N = 36] vs. not interactive [ N = 35]) have been developed to help high school students overcome five common and widely distributed myths (e.g., the learning style myth). The aim of our study was to analyze whether educational videos in an educational psychology context, in this case, neuromyths, can also lead to conceptual change. Furthermore, we wanted to know what role the degree of interactivity of the learning video plays in this. Results reveal that the interventions lead to a reduction of beliefs in myths, but only for those myths that were presented within the interventions. Results also reveal that the interactivity of the video did not make a difference in whether students believed in myths or not.
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