通过虚拟导航任务预测老年人在真实世界中的导航表现

Sarah Goodroe, Pablo Fernandez Velasco, Christopher Gahnstrom, Jan Wiener, Antoine Coutrot, Michael Hornberger, Hugo J Spiers
{"title":"通过虚拟导航任务预测老年人在真实世界中的导航表现","authors":"Sarah Goodroe, Pablo Fernandez Velasco, Christopher Gahnstrom, Jan Wiener, Antoine Coutrot, Michael Hornberger, Hugo J Spiers","doi":"10.1101/2024.07.23.604766","DOIUrl":null,"url":null,"abstract":"Virtual reality environments presented on tablets and smartphones offer a novel way of measuring navigation skill and predicting real-world navigation problems. The extent to which such virtual tests are effective at predicting navigation in older populations remains unclear. We compared the performance of 20 older participants (54-74 years old) in wayfinding tasks in a real-world environment in London, UK, and in similar tasks designed in a mobile app-based test of navigation (Sea Hero Quest). In a previous study with young participants (18-35 years old), we were able to predict navigation performance in real-world tasks in London and Paris using this mobile app. We find that for the older cohort, virtual navigation performance predicts real-world performance for medium difficulty, but not for the easy or difficult environments. While the younger sample outperformed the older sample in the virtual task, this was not the case in the real-world task, which conflicts with the dominant view of a decline in navigation ability with age. Self-reports identifying compensatory skills and further analysis of our participants' scores in the Montreal Cognitive Assessment and in the Navigation Strategy Questionnaire help give insights into the higher performance in the real world. Overall, our study supports the utility of using digital tests of spatial cognition in older age groups, while carefully adapting the task difficulty to the population.","PeriodicalId":501210,"journal":{"name":"bioRxiv - Animal Behavior and Cognition","volume":"48 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Predicting real-world navigation performance from a virtual navigation task in older adults\",\"authors\":\"Sarah Goodroe, Pablo Fernandez Velasco, Christopher Gahnstrom, Jan Wiener, Antoine Coutrot, Michael Hornberger, Hugo J Spiers\",\"doi\":\"10.1101/2024.07.23.604766\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual reality environments presented on tablets and smartphones offer a novel way of measuring navigation skill and predicting real-world navigation problems. The extent to which such virtual tests are effective at predicting navigation in older populations remains unclear. We compared the performance of 20 older participants (54-74 years old) in wayfinding tasks in a real-world environment in London, UK, and in similar tasks designed in a mobile app-based test of navigation (Sea Hero Quest). In a previous study with young participants (18-35 years old), we were able to predict navigation performance in real-world tasks in London and Paris using this mobile app. We find that for the older cohort, virtual navigation performance predicts real-world performance for medium difficulty, but not for the easy or difficult environments. While the younger sample outperformed the older sample in the virtual task, this was not the case in the real-world task, which conflicts with the dominant view of a decline in navigation ability with age. Self-reports identifying compensatory skills and further analysis of our participants' scores in the Montreal Cognitive Assessment and in the Navigation Strategy Questionnaire help give insights into the higher performance in the real world. Overall, our study supports the utility of using digital tests of spatial cognition in older age groups, while carefully adapting the task difficulty to the population.\",\"PeriodicalId\":501210,\"journal\":{\"name\":\"bioRxiv - Animal Behavior and Cognition\",\"volume\":\"48 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-07-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"bioRxiv - Animal Behavior and Cognition\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1101/2024.07.23.604766\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"bioRxiv - Animal Behavior and Cognition","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1101/2024.07.23.604766","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

平板电脑和智能手机上呈现的虚拟现实环境为测量导航技能和预测现实世界中的导航问题提供了一种新方法。此类虚拟测试在多大程度上能有效预测老年人群的导航问题仍不清楚。我们比较了 20 名老年参与者(54-74 岁)在英国伦敦真实环境中的寻路任务表现,以及在基于移动应用程序的导航测试(海上英雄探险)中设计的类似任务中的表现。在之前一项针对年轻参与者(18-35 岁)的研究中,我们利用这款手机应用预测了他们在伦敦和巴黎真实环境中的导航表现。我们发现,对于年龄较大的参与者,虚拟导航性能可以预测中等难度环境下的真实环境性能,但不能预测简单或困难环境下的真实环境性能。虽然年轻样本在虚拟任务中的表现优于年长样本,但在实际任务中却并非如此,这与随着年龄增长导航能力下降的主流观点相矛盾。对补偿技能的自我报告以及对参与者在蒙特利尔认知评估和导航策略问卷中得分的进一步分析,有助于深入了解他们在真实世界中的较高表现。总之,我们的研究支持在老年群体中使用数字空间认知测试的实用性,同时要谨慎地根据人群调整任务难度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Predicting real-world navigation performance from a virtual navigation task in older adults
Virtual reality environments presented on tablets and smartphones offer a novel way of measuring navigation skill and predicting real-world navigation problems. The extent to which such virtual tests are effective at predicting navigation in older populations remains unclear. We compared the performance of 20 older participants (54-74 years old) in wayfinding tasks in a real-world environment in London, UK, and in similar tasks designed in a mobile app-based test of navigation (Sea Hero Quest). In a previous study with young participants (18-35 years old), we were able to predict navigation performance in real-world tasks in London and Paris using this mobile app. We find that for the older cohort, virtual navigation performance predicts real-world performance for medium difficulty, but not for the easy or difficult environments. While the younger sample outperformed the older sample in the virtual task, this was not the case in the real-world task, which conflicts with the dominant view of a decline in navigation ability with age. Self-reports identifying compensatory skills and further analysis of our participants' scores in the Montreal Cognitive Assessment and in the Navigation Strategy Questionnaire help give insights into the higher performance in the real world. Overall, our study supports the utility of using digital tests of spatial cognition in older age groups, while carefully adapting the task difficulty to the population.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信