Yong Zhang, Yuqing Zhang, Lufei Chen, Baocai Yin, Yongliang Sun
{"title":"基于任意视角人体图像生成正面人像","authors":"Yong Zhang, Yuqing Zhang, Lufei Chen, Baocai Yin, Yongliang Sun","doi":"10.1002/cav.2234","DOIUrl":null,"url":null,"abstract":"<p>Frontal person images contain the richest detailed features of humans, which can effectively assist in behavioral recognition, virtual dress fitting and other applications. While many remarkable networks are devoted to the person image generation task, most of them need accurate target poses as the network inputs. However, the target pose annotation is difficult and time-consuming. In this work, we proposed a first frontal person image generation network based on the proposed anchor pose set and the generative adversarial network. Specifically, our method first classify a rough frontal pose to the input human image based on the proposed anchor pose set, and regress all key points of the rough frontal pose to estimate an accurate frontal pose. Then, we consider the estimated frontal pose as the target pose, and construct a two-stream generator based on the generative adversarial network to update the person's shape and appearance feature in a crossing way and generate a realistic frontal person image. Experiments on the challenging CMU Panoptic dataset show that our method can generate realistic frontal images from arbitrary-view human images.</p>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"35 4","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2024-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Frontal person image generation based on arbitrary-view human images\",\"authors\":\"Yong Zhang, Yuqing Zhang, Lufei Chen, Baocai Yin, Yongliang Sun\",\"doi\":\"10.1002/cav.2234\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>Frontal person images contain the richest detailed features of humans, which can effectively assist in behavioral recognition, virtual dress fitting and other applications. While many remarkable networks are devoted to the person image generation task, most of them need accurate target poses as the network inputs. However, the target pose annotation is difficult and time-consuming. In this work, we proposed a first frontal person image generation network based on the proposed anchor pose set and the generative adversarial network. Specifically, our method first classify a rough frontal pose to the input human image based on the proposed anchor pose set, and regress all key points of the rough frontal pose to estimate an accurate frontal pose. Then, we consider the estimated frontal pose as the target pose, and construct a two-stream generator based on the generative adversarial network to update the person's shape and appearance feature in a crossing way and generate a realistic frontal person image. Experiments on the challenging CMU Panoptic dataset show that our method can generate realistic frontal images from arbitrary-view human images.</p>\",\"PeriodicalId\":50645,\"journal\":{\"name\":\"Computer Animation and Virtual Worlds\",\"volume\":\"35 4\",\"pages\":\"\"},\"PeriodicalIF\":0.9000,\"publicationDate\":\"2024-07-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Animation and Virtual Worlds\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1002/cav.2234\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.2234","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
Frontal person image generation based on arbitrary-view human images
Frontal person images contain the richest detailed features of humans, which can effectively assist in behavioral recognition, virtual dress fitting and other applications. While many remarkable networks are devoted to the person image generation task, most of them need accurate target poses as the network inputs. However, the target pose annotation is difficult and time-consuming. In this work, we proposed a first frontal person image generation network based on the proposed anchor pose set and the generative adversarial network. Specifically, our method first classify a rough frontal pose to the input human image based on the proposed anchor pose set, and regress all key points of the rough frontal pose to estimate an accurate frontal pose. Then, we consider the estimated frontal pose as the target pose, and construct a two-stream generator based on the generative adversarial network to update the person's shape and appearance feature in a crossing way and generate a realistic frontal person image. Experiments on the challenging CMU Panoptic dataset show that our method can generate realistic frontal images from arbitrary-view human images.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.