真实说话者与 3D 人脸模型之间的面部特征差异对合成嘴唇动作的影响

Rabab Algadhy, Yoshihiko Gotoh, Steve Maddock
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引用次数: 0

摘要

唇部动作的准确性对语音清晰度非常重要,尤其是对重听者或第二语言学习者而言。游戏和电影制作业也要求唇部动作具有较高的逼真度。三维可变形模型(3DMM)已被广泛用于面部分析和动画制作。然而,可能影响其在面部动画中使用的因素,如录制的真实人脸与动画合成人脸之间的面部特征差异,尚未得到足够重视。本文研究了真实说话者与相似和非相似 3DMM 之间的映射,以及对所产生的 3D 唇部运动的影响。结果表明,将嘴巴高度较低的真实演讲者的二维视频映射到嘴巴高度较高的真实演讲者的三维头像上,或者反之亦然,产生的三维唇部运动效果较差。因此,在使用真实演员的 2D 唇部动作记录来控制 3D 合成角色时,必须考虑到这种不匹配。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The impact of differences in facial features between real speakers and 3D face models on synthesized lip motions
Lip motion accuracy is important for speech intelligibility, especially for users who are hard of hearing or second language learners. A high level of realism in lip movements is also required for the game and film production industries. 3D morphable models (3DMMs) have been widely used for facial analysis and animation. However, factors that could influence their use in facial animation, such as the differences in facial features between recorded real faces and animated synthetic faces, have not been given adequate attention. This paper investigates the mapping between real speakers and similar and non-similar 3DMMs and the impact on the resulting 3D lip motion. Mouth height and mouth width are used to determine face similarity. The results show that mapping 2D videos of real speakers with low mouth heights to 3D heads that correspond to real speakers with high mouth heights, or vice versa, generates less good 3D lip motion. It is thus important that such a mismatch is considered when using a 2D recording of a real actor's lip movements to control a 3D synthetic character.
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