{"title":"多层锦标赛:玩家匹配与计分","authors":"Steven J. Brams, Mehmet S. Ismail","doi":"arxiv-2407.13845","DOIUrl":null,"url":null,"abstract":"We introduce a novel system of matching and scoring players in tournaments,\ncalled Multi-Tier Tournaments, illustrated by chess and based on the following\nrules: 1. Players are divided into skill-based tiers, based on their Elo ratings. 2. Starting with one or more mini-tournaments of the least skilled players\n(Tier 1), the winner or winners -- after playing multiple opponents -- move to\nthe next-higher tier. 3. The winners progress to a final tier of the best-performing players from\nlower tiers as well as players with the highest Elo ratings. 4. Performance in each tier is given by a player's Tournament Score (TS),\nwhich depends on his/her wins, losses, and draws (not on his/her Elo rating). Whereas a player's Elo rating determines in which mini-tournament he/she\nstarts play, TS and its associated tie-breaking rules determine whether a\nplayer moves up to higher tiers and, in the final mini-tournament, wins the\ntournament. This combination of players' past Elo ratings and current TS's\nprovides a fair and accurate measure of a player's standing among the players\nin the tournament. We apply a variation of Multi-Tier Tournaments to the top 20\nactive chess players in the world (as of February 2024). Using a dataset of\n1209 head-to-head games, we illustrate the viability of giving lower-rated\nplayers the opportunity to progress and challenge higher-rated players. We also\nbriefly discuss the application of Multi-Tier Tournaments to baseball, soccer,\nand other sports that emphasize physical rather than mental skills.","PeriodicalId":501188,"journal":{"name":"arXiv - ECON - Theoretical Economics","volume":"89 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-07-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Multi-Tier Tournaments: Matching and Scoring Players\",\"authors\":\"Steven J. Brams, Mehmet S. Ismail\",\"doi\":\"arxiv-2407.13845\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We introduce a novel system of matching and scoring players in tournaments,\\ncalled Multi-Tier Tournaments, illustrated by chess and based on the following\\nrules: 1. Players are divided into skill-based tiers, based on their Elo ratings. 2. Starting with one or more mini-tournaments of the least skilled players\\n(Tier 1), the winner or winners -- after playing multiple opponents -- move to\\nthe next-higher tier. 3. The winners progress to a final tier of the best-performing players from\\nlower tiers as well as players with the highest Elo ratings. 4. Performance in each tier is given by a player's Tournament Score (TS),\\nwhich depends on his/her wins, losses, and draws (not on his/her Elo rating). Whereas a player's Elo rating determines in which mini-tournament he/she\\nstarts play, TS and its associated tie-breaking rules determine whether a\\nplayer moves up to higher tiers and, in the final mini-tournament, wins the\\ntournament. This combination of players' past Elo ratings and current TS's\\nprovides a fair and accurate measure of a player's standing among the players\\nin the tournament. We apply a variation of Multi-Tier Tournaments to the top 20\\nactive chess players in the world (as of February 2024). Using a dataset of\\n1209 head-to-head games, we illustrate the viability of giving lower-rated\\nplayers the opportunity to progress and challenge higher-rated players. We also\\nbriefly discuss the application of Multi-Tier Tournaments to baseball, soccer,\\nand other sports that emphasize physical rather than mental skills.\",\"PeriodicalId\":501188,\"journal\":{\"name\":\"arXiv - ECON - Theoretical Economics\",\"volume\":\"89 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-07-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"arXiv - ECON - Theoretical Economics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/arxiv-2407.13845\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - ECON - Theoretical Economics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2407.13845","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
我们以国际象棋为例,基于以下规则,介绍了一种在锦标赛中匹配棋手并为其计分的新系统,称为多层锦标赛(Multi-Tier Tournaments):1.1. 根据棋手的 Elo 等级,将棋手划分为不同的技术等级。2.2. 从技术最差的棋手(第 1 层)的一场或多场小型比赛开始,获胜者在与多个对手交手后,进入下一个更高的层级。3.3. 获胜者进入由较低级别中表现最好的选手以及 Elo 等级最高的选手组成的最后级别。4.4. 每个级别的成绩由选手的锦标赛得分(TS)决定,锦标赛得分取决于选手的胜负和平局(而非 Elo 等级)。棋手的 Elo 等级决定了他/她在哪个迷你锦标赛中开始比赛,而 TS 及其相关的决胜规则则决定了棋手是否晋级到更高的级别,以及在最后的迷你锦标赛中是否获胜。球员过去的 Elo 等级和当前的 TS 等级相结合,可以公平、准确地衡量球员在锦标赛中的地位。我们对世界排名前 20 的活跃棋手(截至 2024 年 2 月)采用了多层锦标赛的变体。通过 1209 盘正面对决的数据集,我们说明了给予低等级棋手进步和挑战高等级棋手的机会的可行性。我们还简要讨论了多层锦标赛在棒球、足球和其他强调体能而非心智技能的运动中的应用。
Multi-Tier Tournaments: Matching and Scoring Players
We introduce a novel system of matching and scoring players in tournaments,
called Multi-Tier Tournaments, illustrated by chess and based on the following
rules: 1. Players are divided into skill-based tiers, based on their Elo ratings. 2. Starting with one or more mini-tournaments of the least skilled players
(Tier 1), the winner or winners -- after playing multiple opponents -- move to
the next-higher tier. 3. The winners progress to a final tier of the best-performing players from
lower tiers as well as players with the highest Elo ratings. 4. Performance in each tier is given by a player's Tournament Score (TS),
which depends on his/her wins, losses, and draws (not on his/her Elo rating). Whereas a player's Elo rating determines in which mini-tournament he/she
starts play, TS and its associated tie-breaking rules determine whether a
player moves up to higher tiers and, in the final mini-tournament, wins the
tournament. This combination of players' past Elo ratings and current TS's
provides a fair and accurate measure of a player's standing among the players
in the tournament. We apply a variation of Multi-Tier Tournaments to the top 20
active chess players in the world (as of February 2024). Using a dataset of
1209 head-to-head games, we illustrate the viability of giving lower-rated
players the opportunity to progress and challenge higher-rated players. We also
briefly discuss the application of Multi-Tier Tournaments to baseball, soccer,
and other sports that emphasize physical rather than mental skills.