评估网络服务质量对元虚拟现实用户体验的影响

Rahul Dev Tripathi, Minzhao Lyu, Vijay Sivaraman
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引用次数: 0

摘要

元虚拟现实(VR)应用使用户能够通过身临其境的体验进行在线社交、工作、娱乐和学习,超越了传统的基于电脑的交互方式。虽然 360 度沉浸式体验能让用户完全融入虚拟场景,但与显示器的可视化效果相比,用户可能会感受到不理想的体验质量(QoE),如显示效果不佳的 3D 图形、干扰性加载时间或因网络服务质量(QoS)下降而导致的运动滞后(如头晕)。本文通过实证测量网络 QoS 导致的元虚拟现实用户 QoE。具体来说,通过重点关注三个流行的元虚拟现实应用(Rec Room、VRChat 和 MultiverseVR)中的公共社交中心和用户创建的私人活动,我们首先确定了描述元虚拟现实使用体验的三个指标,包括环境冻结水平、外围内容加载时间和控制响应时间。通过调整三个网络 QoS 参数(带宽、延迟和丢包),我们将每个 QoE 指标的水平从优秀到可玩性进行了基准测试。研究揭示了一些关键问题,如元宇宙虚拟环境的冻结对延迟有弹性,但对丢包很敏感;与公共社交中心相比,私人用户创建的事件需要更好的网络条件,这为互联网服务提供商优化网络 QoS 以获得一流的元宇宙用户体验提供了参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Assessing the Impact of Network Quality-of-Service on Metaverse Virtual Reality User Experience
Metaverse virtual reality (VR) applications enable users to socialise, work, entertain, and study online with immersive experiences beyond the classic PC-based interactions. While the 360-degree immersion enables users to be fully engaged in a virtual scenario, suboptimal Quality-of-Experience (QoE) like poorly displayed 3D graphics, disruptive loading time, or motion lagging caused by degraded network Quality-of-Service (QoS) can be perceived by users much worse (such as dizziness) than a monitor visualisation. This paper empirically measures user QoE of metaverse VR caused by network QoS. Specifically, by focusing on both public social hubs and private user-created events in three popular metaverse VR applications (Rec Room, VRChat and MultiverseVR), we first identify three metrics, including environment freeze level, peripheral content loading time, and control response time, that describe metaverse user experience. By tuning three network QoS parameters (bandwidth, latency, and packet loss), we benchmark each QoE metric's level from excellent to unplayable. Key insights are revealed, such as freeze of metaverse virtual environment is resilient to latency but sensitive to packet loss, and private user-created events demand better network conditions than public social hubs, providing a reference for ISPs to optimise their network QoS for superlative metaverse user experience.
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