文本到建筑:人工智能生成三维几何体用于建筑设计和结构生成的实验

Giuseppe Bono
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引用次数: 0

摘要

本文旨在研究计算设计与人工智能生成的三维几何图形交汇处产生的建筑设计和结构生成的新潜力。虽然人工智能技术在建筑学科中的应用正呈指数级增长,但使用人工智能生成的三维几何图形进行空间建筑结构设计的应用仍然有限,是高级建筑研究中的一个持续调查领域。在这方面,有几个问题仍有待回答:如何利用人工智能生成的三维几何图形设计新的建筑类型?本文提出了一种新的建筑设计方法,即以人工智能作为设计探索的起点,同时采用计算设计程序将人工智能生成的三维几何图形转化为建筑元素,如柱、梁、水平面和垂直面等。本文首先概述了当前人工智能在建筑学科中的应用,然后解释了用于三维几何重建和表示的特定人工智能生成模型。随后,论文对所提出的工作流程进行了详细分析--从使用人工智能生成模型创建三维几何图形,到将这些几何图形转化为建筑构件,然后使用计算设计工具和方法对这些构件进行进一步设计和优化。论文中展示的结果是使用 Shap-E 作为主要的人工智能模型实现的,尽管所建议的流水线可以使用多种人工智能模型来实现。论文最后展示了一些生成的结果,最后对建筑学科中人类和人工创造力之间的关系进行了一些思考。论文中介绍的工作表明,计算设计工具和方法的使用与潜在空间的构造相结合,为拓扑学和类型学探索提供了新的机遇。在传统建筑类型学因无法满足新的人类需求和生活方式而走向停滞的时代,探索与建筑设计相关的基于人工智能的工作流水线,可以为生成新的建筑空间定义新的设计方案。在此过程中,人工智能偏差的偶然性被用作辅助力量,为设计决策提供依据,促进发现人类与人工创造力之间的内在新动力。在人工智能无处不在的时代,了解这种活力的衡量标准是建筑学科未来发展的一个关键方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Text-to-building: experiments with AI-generated 3D geometry for building design and structure generation

The paper seeks to investigate novel potentials for building design and structure generation that arise at the intersection of computational design and AI-generated 3D geometries. Although the use of AI technologies is exponentially increasing inside the architectural discipline, the design of spatial building configurations using AI-generated 3D geometries is still limited in its applications and represents an ongoing field of investigation in advanced architectural research. In this regard, several questions still need to be answered: how can we design new building typologies from AI-generated 3D geometries? And how can we use these typologies to shape both the real and the virtual world?

The paper proposes a new approach to architectural design where artificial intelligence is used as the starting point for design exploration, while computational design procedures are employed to convert AI-generated 3D geometries into building elements – such as columns, beams, horizontal and vertical surfaces. The paper starts with a general overview of the current use of artificial intelligence inside the architectural discipline, and then it moves towards the explanation of specific AI generative models for 3D geometry reconstruction and representation. Subsequently, the proposed working pipeline is analysed in more detail – from the creation of 3D geometries using generative AI models to the conversion of such geometries into building elements that can be further designed and optimised using computational design tools and methods. The results shown in the paper are achieved using Shap-E as the main AI model, though the proposed pipeline can be implemented with multiple AI models. The paper ends by showing some of the generated results, finally adding some considerations to the relationship between human and artificial creativity inside the architectural discipline.

The work presented in the paper suggests that the use of computational design tools and methods combined with the tectonics of the latent space opens new opportunities for topological and typological explorations. In a time where traditional architectural typologies are moving towards stagnation due to their inability to satisfy new human needs and ways of living, exploring AI-based working pipelines related to architectural design allows the definition of new design solutions for the generation of new architectural spaces. In doing so, the serendipitous aspect of AI biases is used as an auxiliary force to inform design decisions, promoting the discovery of a new inbuilt dynamism between human and artificial creativity. In a time where AI is everywhere, understanding the measure of such dynamism represents a key aspect for the future of the architectural discipline.

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