游戏化作为小学生学习算术的一种教育策略

Denis Javier Salazar Morante, Oscar Daniel Sánchez Rubio, Christian Francisco Tomalá Vergara, Segundo Bienvenido Camatón Arízabal
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引用次数: 0

摘要

算术知识在普通基础高等教育(EGBS)学生的教育中至关重要,因为它是代数、几何和微积分等数学及其分支的基础。本研究旨在通过游戏化教学工具,帮助八年级普通基础教育学生提高算术学习水平。为此,我们采用了定量方法来衡量学习进度,开发以教育游戏为教学工具的教学材料,并评估算术知识的演变情况,目的是使学生达到教育部为教育基础科学八年级制定的教育标准所要求的最低知识水平。此外,还采用了归纳法,通过对具体事实的观察得出结论,方法是将学生分组,让他们编写拟议的材料。这样就能得出准确的结论,表明 100%的学生都圆满地超过了他们所处年级所要求的知识水平。总之,面对青年学生在社会和技术社交媒体中面临的大量干扰,通过教育游戏对教学材料进行游戏化是一种适当的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification as an educational strategy in the learning of arithmetic for elementary school students
Arithmetic knowledge in the education of students of General Basic Higher Education (EGBS) is fundamental, since it is the basis of mathematics and its branches, such as Algebra, Geometry and Calculus. This research work seeks to contribute to the improvement of arithmetic learning through gamification as a pedagogical tool for eighth grade EGBS students. For this purpose, a quantitative methodology was used to measure learning progress, develop didactic material with educational games as pedagogical tools and evaluate the evolution of arithmetic knowledge, with the objective that students reach the minimum knowledge required according to the educational standards established by the Ministry of Education for the eighth grade of EGBS. In addition, the inductive method was applied, obtaining conclusions from the observation of specific facts by grouping students and having them develop the proposed material. This allowed establishing precise conclusions, showing that 100% of the students satisfactorily surpassed the knowledge required for their level. In conclusion, it was determined that gamification through didactic material with educational games is an adequate methodology in the face of the large amount of distractions faced by young students both in society and in technological social media.
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