映射或不映射:两个不同年龄组的沉浸式虚拟现实教程中控制器交互设计的影响

Andreas Urech, P. Meier, Stephan Gut, Pascal Duchene, Oliver Christ
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引用次数: 0

摘要

虚拟世界中的导航和交互将通过控制器进行。以往的文献表明,这些控制器上的所有按钮并非都适用于所有功能,不清楚或不舒适的操作会导致挫败感。本研究旨在确定可自由选择按钮的操作与映射按钮的操作是否不同,其中的人为因素差异是否可以识别,以及初级培训与高级培训之间是否存在差异。瑞士联邦铁路公司的专业人员、学徒和未来的学徒(N = 60)在一个 VR 教程中进行了现场实验。各组的控制器操作各不相同。结果显示出明显的差异和交互效应,表明不同的操作方式更适合学徒,而不适合接受进一步教育的专业人员。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mapping or no Mapping: The Influence of Controller Interaction Design in an Immersive Virtual Reality Tutorial in Two Different Age Groups
Navigation and interaction in the virtual world will occur via controllers. Previous literature suggests that not all buttons on these controllers are suitable for all functions and that unclear or uncomfortable operations can lead to frustration. This study aimed to determine if an operation with freely selectable buttons differs from one with mapped buttons, in which human-factor differences can be identified, and if there are differences between primary and advanced training. A field experiment with professionals employed by Swiss Federal Railways and apprentices and future apprentices (N = 60) was conducted in a VR tutorial that was previously developed using design cues from existing literature. Controller operation was varied in the groups. The results show significant differences and interaction effects, which indicate that a different operation is more appropriate for apprentices than for professionals in further education.
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