用于数字人体摆姿和动画制作的虚拟现实直接操纵工具:创意支持评估

Youssef Benbelkheir, Alvaro Lerga, Oscar Ardaiz
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引用次数: 0

摘要

对于数字内容创作者、动作艺术家和体育专业人士来说,创建身体姿势和动画是一项至关重要的任务。传统的基于桌面的三维姿势和动画生成工具往往缺乏直观性,难以掌握。虚拟现实(VR)通过更直观的直接操纵功能提供了一种解决方案。我们设计并实现了一种 VR 工具,可以利用逆运动学直接操纵虚拟身体部位。该工具允许用户单手或双手操作虚拟身体,并为其制作动画,同时还能移动,包括弯曲、跳跃或行走。我们的用户研究表明,参与者可以使用该工具制作出富有创意的姿势和动画,我们通过六个因素对该工具的创造力支持进行了评估。此外,我们还讨论了增强创造力支持的更多机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Virtual Reality Direct-Manipulation Tool for Posing and Animation of Digital Human Bodies: An Evaluation of Creativity Support
Creating body poses and animations is a critical task for digital content creators, movement artists, and sports professionals. Traditional desktop-based tools for generating 3D poses and animations often lack intuitiveness and are challenging to master. Virtual reality (VR) offers a solution through more intuitive direct-manipulation capabilities. We designed and implemented a VR tool that enables direct manipulation of virtual body parts with inverse kinematics. This tool allows users to pose and animate virtual bodies with one- or two-handed manipulations, while also moving, including bending, jumping, or walking. Our user study demonstrated that participants could produce creative poses and animations using this tool, which we evaluated for creativity support across six factors. Additionally, we discuss further opportunities to enhance creativity support.
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