利用虚拟现实支持 3P 车间工作系统的设计:汽车行业的使用案例

Alma F. Hertwig, André Brandewiede, Markus A. Feufel
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引用次数: 0

摘要

在以客户为中心和产品多样化导致竞争日益激烈的背景下,汽车行业面临着提高生产流程效率的挑战。工作系统的设计在其中起着决定性的作用。虚拟技术被认为具有支持这一过程的巨大潜力。在这项实地研究中,我们调查了以用户为中心的虚拟现实(VR)应用程序在车间规划中的使用情况。在几个星期的时间里,该技术被用于富有成效的 3P 研讨会。重点是专业团体的接受程度,这对成功整合 VR 技术至关重要。为了对此进行评估,对 83 名参与者进行了基于技术接受和使用统一理论(UTAUT)、任务-技术契合度和用户体验问卷(UEQ)的问卷调查研究。结果表明,VR 技术可用于开展 3P 研讨班并实现加速。用户接受度的决定因素包括任务与技术的契合度、软件的用户体验以及技术对职业群体的支持程度。年龄和之前的虚拟现实经验对用户接受度没有显著影响。我们对研究结果的理论和实践意义进行了讨论,并指出了局限性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using virtual reality to support the design of work systems in 3P workshops: a use case from the automotive industry
In a context of increased competition due to growing customer centricity and product diversity, the automotive industry is challenged to improve the efficiency of its production processes. The design of the work system plays a decisive role in this. Virtual technologies are seen as having great potential to support this process. In this field study, the use of a user-centered Virtual Reality (VR) application for planning workshops was investigated. Over several weeks, the technology was used in the productive 3P workshop. The focus was on the acceptance of the professional groups, which is crucial for the successful integration of VR technology. To evaluate this, a questionnaire study based on the Unified Theory of Acceptance and Use of Technology (UTAUT), task-technology fit, and User Experience Questionnaire (UEQ) was conducted with 83 participants. Results show that VR technology can be used to conduct 3P workshops and enable acceleration. Determinants of user acceptance are task-technology fit, user experience of the software and how well occupational groups are supported by the technology. Age and prior VR experience did not have a significant impact on user acceptance. The results are discussed with respect to their theoretical and practical implications and limitations are identified.
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