通过客户满意度虚拟产品游戏《移动传奇》研究客户体验对再次购买意愿的影响:印度尼西亚西马希市的 "砰砰 "游戏

Faiz Irsyadi, Hariyadi Triwahyu Putra
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引用次数: 0

摘要

本研究的目的是探讨客户体验维度(即感官体验、情感体验和社会体验)通过客户对《手机传奇》的满意度对再购买意愿的影响:砰砰》虚拟游戏产品的顾客满意度对再次购买意愿的影响。共有 150 名受访者玩过《手机传奇:砰砰》游戏并购买了该游戏:Bang Bang》游戏并购买了《Mobile Legends:砰砰》虚拟游戏产品的受访者。本研究采用横断面或一次性研究方法获取数据。研究工具已通过有效性和可靠性测试。采用的数据分析技术是结构方程模型(SEM),使用的是 Smart-PLS 3.0 版。结果显示,在提出的十个假设中,所有假设都有积极影响。感官体验、情感体验和社会体验通过顾客满意度直接或间接地影响了再购买意愿。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effect of Customer Experience on Repurchase Intention Through Customer Satisfaction Virtual Products Game Mobile Legends: Bang Bang in Cimahi City, Indonesia
The purpose of this study is to examine the influence of customer experience dimensions, namely sensory experience, emotional experience, and social experience on repurchase intention through customer satisfaction of the Mobile Legends: Bang Bang virtual game product in Cimahi City. A total of 150 respondents who have played the Mobile Legends: Bang Bang game and have bought the Mobile Legends: Bang Bang game virtual product are the sample in this study. The cross-sectional or one-shot study method was used to obtain data. The research instrument has been declared to have passed the validity and reliability test. The data analysis technique used is structural equation modeling (SEM) using the help of Smart-PLS version 3.0. The results showed that of the ten hypotheses proposed, all hypotheses had a positive influence. Sensory experience, emotional experience, and social experience influence repurchase intention both directly and indirectly through customer satisfaction.
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