在虚拟现实游戏中激发内疚感:自我归因、临场感和道德感的相互作用

Changhyun Ahn, Ghee Young Noh
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引用次数: 0

摘要

本研究调查了虚拟现实(VR)游戏中的心理机制,重点关注角色道德、自我归因、存在感、负罪感之间的相互作用,以及它们对玩家乐趣的集体影响。本研究以情感倾向理论为基础,假设玩家对角色的道德判断会显著影响他们对 VR 叙事的参与和享受。研究人员对 97 名参与者进行了主体间实验,以考察角色道德通过自我归因的中介作用对内疚感的影响,以及这些因素如何影响玩家在 VR 游戏中的临场感和整体享受。这项研究强调了自我归因在 VR 游戏中的全面中介作用,它强化了玩家对道德困境的情感反应。研究结果表明,VR 游戏设计者应考虑游戏叙事和角色行为的道德影响,从而创造出更具情感吸引力和道德反思性的游戏体验。这些见解对 VR 游戏设计和道德规范具有重要意义,可提高玩家的道德敏感度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Eliciting guilt in virtual reality games: interplay of self-attribution, presence, and morality
This study investigates the psychological mechanisms in virtual reality (VR) games, focusing on the interplay between character morality, self-attribution, presence, guilt, and their collective impact on player enjoyment. Based on Affective Disposition Theory, it hypothesizes that players’ moral judgments of characters significantly affect their engagement and enjoyment of VR narratives.A post-test between-subjects experiment was conducted with 97 participants to examine the influence of character morality on guilt through the mediation of self-attribution, and how these factors affect players’ sense of presence and overall enjoyment in VR games.The findings indicate that self-attribution significantly mediates the relationship between character morality and guilt. Additionally, the sense of presence enhances enjoyment, with a stronger sense of ‘being there’ amplifying the emotional impact of players’ moral decisions.This study highlights the full mediating effect of self-attribution in the context of VR gaming, intensifying players’ emotional responses to moral dilemmas. The results suggest that VR game designers should consider the moral implications of game narratives and character actions to create more emotionally engaging and ethically reflective gaming experiences. These insights have significant implications for VR game design and ethics, promoting greater ethical sensitivity among players.
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