设计盈利系统模型,协调内容交付应用中的三方分歧

IF 7.7 2区 计算机科学 Q1 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Libin Yang , Wei Lou
{"title":"设计盈利系统模型,协调内容交付应用中的三方分歧","authors":"Libin Yang ,&nbsp;Wei Lou","doi":"10.1016/j.jnca.2024.103965","DOIUrl":null,"url":null,"abstract":"<div><p>The popularity of commercial content delivery applications has led to dissension among three embroiled parties: Content Service Providers (CSPs), Internet Service Providers (ISPs), and End Users (EUs). This dissension is not only a technical problem but an economic problem. To harmonize this dissension, this paper takes live streaming as a typical content delivery application. It proposes a profitable system model that enables all three parties to enlarge their benefits with the help of a prevalent content delivery architecture integrated with edge caching and traffic engineering technologies. Specifically, the interactions among CSPs, ISPs, and EUs are modeled as a tripartite game where more and more ISPs and CSPs are involved in the market. A pricing scheme is introduced to capture the application features. The tripartite game is studied in different market scenarios and a dynamic three-stage Stackelberg game is proposed that is combined with the Cournot game that characterizes the interdependent, interactive, and competitive relationship among the three parties. Moreover, how the market competition motivates ISPs to upgrade the cache service infrastructure is further investigated. The theoretical analysis and empirical study show that the model can result in a win-win-win outcome.</p></div>","PeriodicalId":54784,"journal":{"name":"Journal of Network and Computer Applications","volume":"230 ","pages":"Article 103965"},"PeriodicalIF":7.7000,"publicationDate":"2024-07-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"On designing a profitable system model to harmonize the tripartite dissension in content delivery applications\",\"authors\":\"Libin Yang ,&nbsp;Wei Lou\",\"doi\":\"10.1016/j.jnca.2024.103965\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>The popularity of commercial content delivery applications has led to dissension among three embroiled parties: Content Service Providers (CSPs), Internet Service Providers (ISPs), and End Users (EUs). This dissension is not only a technical problem but an economic problem. To harmonize this dissension, this paper takes live streaming as a typical content delivery application. It proposes a profitable system model that enables all three parties to enlarge their benefits with the help of a prevalent content delivery architecture integrated with edge caching and traffic engineering technologies. Specifically, the interactions among CSPs, ISPs, and EUs are modeled as a tripartite game where more and more ISPs and CSPs are involved in the market. A pricing scheme is introduced to capture the application features. The tripartite game is studied in different market scenarios and a dynamic three-stage Stackelberg game is proposed that is combined with the Cournot game that characterizes the interdependent, interactive, and competitive relationship among the three parties. Moreover, how the market competition motivates ISPs to upgrade the cache service infrastructure is further investigated. The theoretical analysis and empirical study show that the model can result in a win-win-win outcome.</p></div>\",\"PeriodicalId\":54784,\"journal\":{\"name\":\"Journal of Network and Computer Applications\",\"volume\":\"230 \",\"pages\":\"Article 103965\"},\"PeriodicalIF\":7.7000,\"publicationDate\":\"2024-07-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Network and Computer Applications\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1084804524001425\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Network and Computer Applications","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1084804524001425","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE","Score":null,"Total":0}
引用次数: 0

摘要

商业内容交付应用的普及导致了三方的分歧:内容服务提供商(CSP)、互联网服务提供商(ISP)和最终用户(EU)。这种分歧不仅是一个技术问题,也是一个经济问题。为了协调这种分歧,本文将直播流媒体作为一种典型的内容传输应用。它提出了一种有利可图的系统模型,使所有三方都能借助与边缘缓存和流量工程技术相集成的流行内容交付架构扩大自身利益。具体来说,CSP、ISP 和 EU 之间的互动被模拟为三方博弈,越来越多的 ISP 和 CSP 参与到市场中来。我们引入了一种定价方案来捕捉应用特征。在不同的市场情景下对三方博弈进行了研究,并提出了一个动态的三阶段斯塔克尔伯格博弈,该博弈与库诺博弈相结合,描述了三方之间相互依存、互动和竞争的关系。此外,还进一步研究了市场竞争如何激励互联网服务提供商升级高速缓存服务基础设施。理论分析和实证研究表明,该模型可以带来三赢的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On designing a profitable system model to harmonize the tripartite dissension in content delivery applications

The popularity of commercial content delivery applications has led to dissension among three embroiled parties: Content Service Providers (CSPs), Internet Service Providers (ISPs), and End Users (EUs). This dissension is not only a technical problem but an economic problem. To harmonize this dissension, this paper takes live streaming as a typical content delivery application. It proposes a profitable system model that enables all three parties to enlarge their benefits with the help of a prevalent content delivery architecture integrated with edge caching and traffic engineering technologies. Specifically, the interactions among CSPs, ISPs, and EUs are modeled as a tripartite game where more and more ISPs and CSPs are involved in the market. A pricing scheme is introduced to capture the application features. The tripartite game is studied in different market scenarios and a dynamic three-stage Stackelberg game is proposed that is combined with the Cournot game that characterizes the interdependent, interactive, and competitive relationship among the three parties. Moreover, how the market competition motivates ISPs to upgrade the cache service infrastructure is further investigated. The theoretical analysis and empirical study show that the model can result in a win-win-win outcome.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Journal of Network and Computer Applications
Journal of Network and Computer Applications 工程技术-计算机:跨学科应用
CiteScore
21.50
自引率
3.40%
发文量
142
审稿时长
37 days
期刊介绍: The Journal of Network and Computer Applications welcomes research contributions, surveys, and notes in all areas relating to computer networks and applications thereof. Sample topics include new design techniques, interesting or novel applications, components or standards; computer networks with tools such as WWW; emerging standards for internet protocols; Wireless networks; Mobile Computing; emerging computing models such as cloud computing, grid computing; applications of networked systems for remote collaboration and telemedicine, etc. The journal is abstracted and indexed in Scopus, Engineering Index, Web of Science, Science Citation Index Expanded and INSPEC.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信