基于周动力的弹塑性和断裂动力学建模

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Haoping Wang, Xiaokun Wang, Yanrui Xu, Yalan Zhang, Chao Yao, Yu Guo, Xiaojuan Ban
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引用次数: 0

摘要

本文介绍了一种基于粒子的框架,该框架以周动理论为基础,用于模拟弹塑性材料的行为和断裂的形成。有限元法(FEM)和平滑粒子流体力学(SPH)等弹性材料建模的传统方法主要依赖离散化技术和连续构成模型。然而,准确捕捉弹塑性材料的断裂和裂纹发展对这些传统模型提出了巨大挑战。我们的方法将基于 Peridynamic 的弹性模型与密度约束相结合,增强了稳定性和真实性。我们采用 Von Mises 屈服准则和粘接拉伸准则分别模拟塑性变形和断裂形成。所提出的方法通过基于密度的位置约束来稳定弹性模型,而塑性则是在粒子抛物线的结合部使用冯米塞斯屈服准则来建模的。断裂准则和粒子间连接的互补运算促进了碎裂和细小碎片的产生。实验结果表明,我们的框架能够在各种场景下真实地描述各种材料行为,包括弹性、塑性和断裂。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Peridynamic-based modeling of elastoplasticity and fracture dynamics

Peridynamic-based modeling of elastoplasticity and fracture dynamics

This paper introduces a particle-based framework for simulating the behavior of elastoplastic materials and the formation of fractures, grounded in Peridynamic theory. Traditional approaches, such as the Finite Element Method (FEM) and Smoothed Particle Hydrodynamics (SPH), to modeling elastic materials have primarily relied on discretization techniques and continuous constitutive model. However, accurately capturing fracture and crack development in elastoplastic materials poses significant challenges for these conventional models. Our approach integrates a Peridynamic-based elastic model with a density constraint, enhancing stability and realism. We adopt the Von Mises yield criterion and a bond stretch criterion to simulate plastic deformation and fracture formation, respectively. The proposed method stabilizes the elastic model through a density-based position constraint, while plasticity is modeled using the Von Mises yield criterion within the bond of particle paris. Fracturing and the generation of fine fragments are facilitated by the fracture criterion and the application of complementarity operations to the inter-particle connections. Our experimental results demonstrate the efficacy of our framework in realistically depicting a wide range of material behaviors, including elasticity, plasticity, and fracturing, across various scenarios.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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