驾驭物理和数字环境:拉丁美洲电子游戏研究实践

IF 0.8 4区 历史学 Q2 AREA STUDIES
Paul R. Merchant, Thea Pitman, Edward King
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引用次数: 0

摘要

本文反映了拉丁美洲电子游戏研究在该领域首次开展研究二十年后的发展情况。特别是,文章通过反思电子游戏在教学上的应用,填补了研究空白,重点关注电子游戏在本科生课堂上的价值,以及供在校学生使用的教育游戏的设计,询问游戏在多大程度上可以为玩家提供有影响力的体现性体验,以及驾驭复杂的信息和权力系统的方法。案例研究以拉丁美洲环境人文和数字扫盲教学为中心。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Navigating Physical and Digital Environments: Latin American Video Game Studies in Practice

Navigating Physical and Digital Environments: Latin American Video Game Studies in Practice

This article reflects on developments in research into Latin American video games two decades after the first studies in the field. In particular, it fills a gap in research by reflecting on the pedagogical uses of video games, focusing both on their value in the undergraduate classroom and on the design of educational games for use by school children, asking to what extent games might afford their players impactful embodied experiences and ways of navigating complex systems of information and power. The case studies centre on the teaching of environmental humanities and digital literacy in a specifically Latin American context.

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来源期刊
CiteScore
2.20
自引率
11.10%
发文量
88
期刊介绍: The Bulletin of Latin American Research publishes original research of current interest on Latin America, the Caribbean, inter-American relations and the Latin American Diaspora from all academic disciplines within the social sciences, history and cultural studies. In addition to research articles, the journal also includes a Debates section, which carries "state-of-the-art" reviews of work on particular topics by leading scholars in the field. The Bulletin also publishes a substantial section of book reviews, aiming to cover publications in English, Spanish and Portuguese, both recent works and classics of the past revisited.
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