{"title":"基于可见度锥计算矩形瓦片集的最小周长多边形","authors":"Petra Wiederhold","doi":"10.1007/s10851-024-01203-z","DOIUrl":null,"url":null,"abstract":"<p>To study convexity properties of digital planar objects, the minimum perimeter polygon (MPP) was defined in the 1970 s in articles by Sklansky, Chazin, Hansen, Kibler, and Kim, where pixels were identified with polygonal tiles in mosaics, and two algorithms (1972, 1976) were proposed to determine the MPP vertices. These algorithms are based on constructing and iteratively restricting visibility cones, the MPP vertices result as special vertices of the tiles. The present paper proposes a novel MPP algorithm for objects given as regular complexes in rectangular mosaics, which are edge-adjacency-connected sets of tiles that have neither end tiles nor holes and whose boundaries not necessarily are simple. The new algorithm takes as input the canonical boundary path, we also propose a boundary tracing algorithm to obtain this path. We review the two classic MPP algorithms for rectangular tiles and a simplified adaptation for square tiles that is recommended in widely used modern textbooks on digital image analysis (2018, 2020) to produce approximations of simple digital 4-contours. We show that all these algorithms fail and that their mathematical basis is flawed, we correct the errors to develop the new MPP algorithm. Our MPP algorithm is illustrated using examples and its correctness is proved. Under our assumptions, the MPP coincides with the relative convex hull of a set <i>A</i> with respect to a polygon <span>\\(B\\supset A\\)</span>, where <i>A</i> is not necessarily a polygon, not even connected.</p>","PeriodicalId":16196,"journal":{"name":"Journal of Mathematical Imaging and Vision","volume":"28 1","pages":""},"PeriodicalIF":1.3000,"publicationDate":"2024-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Computing the Minimal Perimeter Polygon for Sets of Rectangular Tiles based on Visibility Cones\",\"authors\":\"Petra Wiederhold\",\"doi\":\"10.1007/s10851-024-01203-z\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>To study convexity properties of digital planar objects, the minimum perimeter polygon (MPP) was defined in the 1970 s in articles by Sklansky, Chazin, Hansen, Kibler, and Kim, where pixels were identified with polygonal tiles in mosaics, and two algorithms (1972, 1976) were proposed to determine the MPP vertices. These algorithms are based on constructing and iteratively restricting visibility cones, the MPP vertices result as special vertices of the tiles. The present paper proposes a novel MPP algorithm for objects given as regular complexes in rectangular mosaics, which are edge-adjacency-connected sets of tiles that have neither end tiles nor holes and whose boundaries not necessarily are simple. The new algorithm takes as input the canonical boundary path, we also propose a boundary tracing algorithm to obtain this path. We review the two classic MPP algorithms for rectangular tiles and a simplified adaptation for square tiles that is recommended in widely used modern textbooks on digital image analysis (2018, 2020) to produce approximations of simple digital 4-contours. We show that all these algorithms fail and that their mathematical basis is flawed, we correct the errors to develop the new MPP algorithm. Our MPP algorithm is illustrated using examples and its correctness is proved. Under our assumptions, the MPP coincides with the relative convex hull of a set <i>A</i> with respect to a polygon <span>\\\\(B\\\\supset A\\\\)</span>, where <i>A</i> is not necessarily a polygon, not even connected.</p>\",\"PeriodicalId\":16196,\"journal\":{\"name\":\"Journal of Mathematical Imaging and Vision\",\"volume\":\"28 1\",\"pages\":\"\"},\"PeriodicalIF\":1.3000,\"publicationDate\":\"2024-06-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Mathematical Imaging and Vision\",\"FirstCategoryId\":\"100\",\"ListUrlMain\":\"https://doi.org/10.1007/s10851-024-01203-z\",\"RegionNum\":4,\"RegionCategory\":\"数学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Mathematical Imaging and Vision","FirstCategoryId":"100","ListUrlMain":"https://doi.org/10.1007/s10851-024-01203-z","RegionNum":4,"RegionCategory":"数学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
Computing the Minimal Perimeter Polygon for Sets of Rectangular Tiles based on Visibility Cones
To study convexity properties of digital planar objects, the minimum perimeter polygon (MPP) was defined in the 1970 s in articles by Sklansky, Chazin, Hansen, Kibler, and Kim, where pixels were identified with polygonal tiles in mosaics, and two algorithms (1972, 1976) were proposed to determine the MPP vertices. These algorithms are based on constructing and iteratively restricting visibility cones, the MPP vertices result as special vertices of the tiles. The present paper proposes a novel MPP algorithm for objects given as regular complexes in rectangular mosaics, which are edge-adjacency-connected sets of tiles that have neither end tiles nor holes and whose boundaries not necessarily are simple. The new algorithm takes as input the canonical boundary path, we also propose a boundary tracing algorithm to obtain this path. We review the two classic MPP algorithms for rectangular tiles and a simplified adaptation for square tiles that is recommended in widely used modern textbooks on digital image analysis (2018, 2020) to produce approximations of simple digital 4-contours. We show that all these algorithms fail and that their mathematical basis is flawed, we correct the errors to develop the new MPP algorithm. Our MPP algorithm is illustrated using examples and its correctness is proved. Under our assumptions, the MPP coincides with the relative convex hull of a set A with respect to a polygon \(B\supset A\), where A is not necessarily a polygon, not even connected.
期刊介绍:
The Journal of Mathematical Imaging and Vision is a technical journal publishing important new developments in mathematical imaging. The journal publishes research articles, invited papers, and expository articles.
Current developments in new image processing hardware, the advent of multisensor data fusion, and rapid advances in vision research have led to an explosive growth in the interdisciplinary field of imaging science. This growth has resulted in the development of highly sophisticated mathematical models and theories. The journal emphasizes the role of mathematics as a rigorous basis for imaging science. This provides a sound alternative to present journals in this area. Contributions are judged on the basis of mathematical content. Articles may be physically speculative but need to be mathematically sound. Emphasis is placed on innovative or established mathematical techniques applied to vision and imaging problems in a novel way, as well as new developments and problems in mathematics arising from these applications.
The scope of the journal includes:
computational models of vision; imaging algebra and mathematical morphology
mathematical methods in reconstruction, compactification, and coding
filter theory
probabilistic, statistical, geometric, topological, and fractal techniques and models in imaging science
inverse optics
wave theory.
Specific application areas of interest include, but are not limited to:
all aspects of image formation and representation
medical, biological, industrial, geophysical, astronomical and military imaging
image analysis and image understanding
parallel and distributed computing
computer vision architecture design.