{"title":"虚拟现实干预对降低慢性疼痛患者疼痛强度的影响:系统综述","authors":"L. Giacomelli, C. Martin Sölch, K. Ledermann","doi":"10.1007/s10055-024-00994-1","DOIUrl":null,"url":null,"abstract":"<p>The use of virtual reality (VR) for the management of chronic pain is an intriguing topic. Given the abundance of VR stuies and the numerous opportunities presented by this technology in healthcare, a systematic review that focuses on VR and its applications in chronic pain is necessary to shed light on the various modalities available and their actual effectiveness. This systematic review aims to explore the efficacy of reducing pain and improving pain management through CR interventions for people suffering from chronic pain. Following the PRISMA guidelines, data collection was conducted between December 2020 and February 2021 from the following databases: <i>Cochrane Evidence, JSTOR, Science Direct, PubMed Medline, PubMed NIH, Springer Link, PsychNET, PsychINFO - OVID</i> and <i>PsycARTICLES, Wiley Online Library, Web of Science, ProQuest - MEDLINE®, Sage Journals, NCBI – NLM catalog, Medline OVID, Medline EBSCO, Oxford Handbooks Online, PSYNDEX OVID, Google Scholar.</i> Seventeen articles were included in the qualitative synthesis. Our results highlight that VR interventions, on a global scale, lead to an improvement in pain-related variables, particularly in reducing pain intensity. However, the analyzed articles vary significantly, making them challenging to compare. Future studies could focus on specific types of VR interventions to reduce heterogeneity and conduct a more specific analysis. In conclusion, VR interventions have demonstrated their validity and adaptability as a method for managing chronic pain. Nevertheless, further studies are needed to delve into the various categories of VR interventions in more detail.</p>","PeriodicalId":23727,"journal":{"name":"Virtual Reality","volume":"35 1","pages":""},"PeriodicalIF":4.4000,"publicationDate":"2024-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The effect of virtual reality interventions on reducing pain intensity in chronic pain patients: a systematic review\",\"authors\":\"L. Giacomelli, C. Martin Sölch, K. Ledermann\",\"doi\":\"10.1007/s10055-024-00994-1\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>The use of virtual reality (VR) for the management of chronic pain is an intriguing topic. Given the abundance of VR stuies and the numerous opportunities presented by this technology in healthcare, a systematic review that focuses on VR and its applications in chronic pain is necessary to shed light on the various modalities available and their actual effectiveness. This systematic review aims to explore the efficacy of reducing pain and improving pain management through CR interventions for people suffering from chronic pain. Following the PRISMA guidelines, data collection was conducted between December 2020 and February 2021 from the following databases: <i>Cochrane Evidence, JSTOR, Science Direct, PubMed Medline, PubMed NIH, Springer Link, PsychNET, PsychINFO - OVID</i> and <i>PsycARTICLES, Wiley Online Library, Web of Science, ProQuest - MEDLINE®, Sage Journals, NCBI – NLM catalog, Medline OVID, Medline EBSCO, Oxford Handbooks Online, PSYNDEX OVID, Google Scholar.</i> Seventeen articles were included in the qualitative synthesis. Our results highlight that VR interventions, on a global scale, lead to an improvement in pain-related variables, particularly in reducing pain intensity. However, the analyzed articles vary significantly, making them challenging to compare. Future studies could focus on specific types of VR interventions to reduce heterogeneity and conduct a more specific analysis. In conclusion, VR interventions have demonstrated their validity and adaptability as a method for managing chronic pain. Nevertheless, further studies are needed to delve into the various categories of VR interventions in more detail.</p>\",\"PeriodicalId\":23727,\"journal\":{\"name\":\"Virtual Reality\",\"volume\":\"35 1\",\"pages\":\"\"},\"PeriodicalIF\":4.4000,\"publicationDate\":\"2024-06-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Virtual Reality\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.1007/s10055-024-00994-1\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Virtual Reality","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1007/s10055-024-00994-1","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
The effect of virtual reality interventions on reducing pain intensity in chronic pain patients: a systematic review
The use of virtual reality (VR) for the management of chronic pain is an intriguing topic. Given the abundance of VR stuies and the numerous opportunities presented by this technology in healthcare, a systematic review that focuses on VR and its applications in chronic pain is necessary to shed light on the various modalities available and their actual effectiveness. This systematic review aims to explore the efficacy of reducing pain and improving pain management through CR interventions for people suffering from chronic pain. Following the PRISMA guidelines, data collection was conducted between December 2020 and February 2021 from the following databases: Cochrane Evidence, JSTOR, Science Direct, PubMed Medline, PubMed NIH, Springer Link, PsychNET, PsychINFO - OVID and PsycARTICLES, Wiley Online Library, Web of Science, ProQuest - MEDLINE®, Sage Journals, NCBI – NLM catalog, Medline OVID, Medline EBSCO, Oxford Handbooks Online, PSYNDEX OVID, Google Scholar. Seventeen articles were included in the qualitative synthesis. Our results highlight that VR interventions, on a global scale, lead to an improvement in pain-related variables, particularly in reducing pain intensity. However, the analyzed articles vary significantly, making them challenging to compare. Future studies could focus on specific types of VR interventions to reduce heterogeneity and conduct a more specific analysis. In conclusion, VR interventions have demonstrated their validity and adaptability as a method for managing chronic pain. Nevertheless, further studies are needed to delve into the various categories of VR interventions in more detail.
期刊介绍:
The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to:
Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications
Development and evaluation of systems, tools, techniques and software that advance the field, including:
Display technologies, including Head Mounted Displays, simulators and immersive displays
Haptic technologies, including novel devices, interaction and rendering
Interaction management, including gesture control, eye gaze, biosensors and wearables
Tracking technologies
VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling.
Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence
Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems
Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.