虚拟现实干预对降低慢性疼痛患者疼痛强度的影响:系统综述

IF 4.4 3区 计算机科学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
L. Giacomelli, C. Martin Sölch, K. Ledermann
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引用次数: 0

摘要

利用虚拟现实(VR)治疗慢性疼痛是一个引人入胜的话题。鉴于大量的 VR 研究以及该技术在医疗保健领域带来的众多机遇,有必要对 VR 及其在慢性疼痛中的应用进行系统综述,以阐明现有的各种模式及其实际效果。本系统性综述旨在探讨通过 CR 干预慢性疼痛患者减少疼痛和改善疼痛管理的有效性。根据 PRISMA 指南,我们在 2020 年 12 月至 2021 年 2 月期间从以下数据库收集数据:Cochrane Evidence、JSTOR、Science Direct、PubMed Medline、PubMed NIH、Springer Link、PsychNET、PsychINFO - OVID 和 PsycARTICLES、Wiley Online Library、Web of Science、ProQuest - MEDLINE®、Sage Journals、NCBI - NLM 目录、Medline OVID、Medline EBSCO、Oxford Handbooks Online、PSYNDEX OVID、Google Scholar。17篇文章被纳入定性综述。我们的研究结果表明,在全球范围内,VR 干预能改善疼痛相关变量,尤其是在降低疼痛强度方面。然而,所分析的文章差异很大,因此很难进行比较。未来的研究可以将重点放在特定类型的 VR 干预措施上,以减少异质性并进行更具体的分析。总之,VR 干预已经证明了其作为慢性疼痛管理方法的有效性和适应性。不过,还需要进一步的研究来更详细地探讨各类 VR 干预措施。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

The effect of virtual reality interventions on reducing pain intensity in chronic pain patients: a systematic review

The effect of virtual reality interventions on reducing pain intensity in chronic pain patients: a systematic review

The use of virtual reality (VR) for the management of chronic pain is an intriguing topic. Given the abundance of VR stuies and the numerous opportunities presented by this technology in healthcare, a systematic review that focuses on VR and its applications in chronic pain is necessary to shed light on the various modalities available and their actual effectiveness. This systematic review aims to explore the efficacy of reducing pain and improving pain management through CR interventions for people suffering from chronic pain. Following the PRISMA guidelines, data collection was conducted between December 2020 and February 2021 from the following databases: Cochrane Evidence, JSTOR, Science Direct, PubMed Medline, PubMed NIH, Springer Link, PsychNET, PsychINFO - OVID and PsycARTICLES, Wiley Online Library, Web of Science, ProQuest - MEDLINE®, Sage Journals, NCBI – NLM catalog, Medline OVID, Medline EBSCO, Oxford Handbooks Online, PSYNDEX OVID, Google Scholar. Seventeen articles were included in the qualitative synthesis. Our results highlight that VR interventions, on a global scale, lead to an improvement in pain-related variables, particularly in reducing pain intensity. However, the analyzed articles vary significantly, making them challenging to compare. Future studies could focus on specific types of VR interventions to reduce heterogeneity and conduct a more specific analysis. In conclusion, VR interventions have demonstrated their validity and adaptability as a method for managing chronic pain. Nevertheless, further studies are needed to delve into the various categories of VR interventions in more detail.

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来源期刊
Virtual Reality
Virtual Reality COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
8.30
自引率
14.30%
发文量
95
审稿时长
>12 weeks
期刊介绍: The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.
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