使用标准纸牌的基于纸牌的密码学,重温:私有模型中的高效协议

IF 2 4区 计算机科学 Q3 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Takeshi Nakai, Keita Iwanari, Tomoki Ono, Yoshiki Abe, Yohei Watanabe, Mitsugu Iwamoto
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引用次数: 0

摘要

卡基密码学是一种通过使用物理卡实现的安全计算协议。基于卡片的密码学有两种模式:公共模式和私人模式。我们采用私有模式,允许玩家私下处理卡片。虽然现有的纸牌密码学作品大多使用双色纸牌,但用扑克牌构建一个高效的协议也是一项重要任务。在公开模型中,任何 n 位输入协议都需要 2n 张牌,因为至少需要两张牌才能表达一个布尔值。这对双色纸牌和扑克牌都适用。另一方面,私人模型可以让我们用少于 2n 张牌构建一个协议。然而,所有能实现这种特性的现有协议都只适用于双色设置。本文表明,私有模型能让我们用扑克牌构建一个少于 2n 张牌的协议。我们首先展示了逻辑运算 AND、OR 和 XOR 的少于四张牌的两位输入协议。此外,我们还展示了一个仅使用三张扑克牌的三位输入多数表决协议,该协议是由我们的 AND 和 OR 协议组合而成的。值得注意的是,我们提出的协议不需要随机性。所有操作都是确定的,只取决于玩家的私人输入。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Card-based Cryptography with a Standard Deck of Cards, Revisited: Efficient Protocols in the Private Model

Card-based Cryptography with a Standard Deck of Cards, Revisited: Efficient Protocols in the Private Model

Card-based cryptography is a secure computation protocol realized by using physical cards. There are two models on card-based cryptography: public and private models. We adopt private one that allows players to handle cards privately. While much of the existing works for card-based cryptography use two-colored cards, it is also a vital task to construct an efficient protocol with playing cards. In the public model, 2n cards are necessary for any n-bit input protocol since at least two cards are required to express a Boolean value. It holds true for both two-colored and playing-card settings. On the other hand, the private model enables us to construct a protocol with fewer than 2n cards. However, all existing protocols that achieve such properties are only in the two-colored setting. This paper shows that the private model enables us to construct a protocol with fewer than 2n cards using the playing cards. We first show two-bit input protocols with fewer than four cards for logical operations, AND, OR, and XOR. Furthermore, we show a three-input majority voting protocol using only three cards, which is constructed by combining our AND and OR protocols. Notably, our proposed protocols require no randomness. All operations are deterministic and depend only on players’ private inputs.

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来源期刊
New Generation Computing
New Generation Computing 工程技术-计算机:理论方法
CiteScore
5.90
自引率
15.40%
发文量
47
审稿时长
>12 weeks
期刊介绍: The journal is specially intended to support the development of new computational and cognitive paradigms stemming from the cross-fertilization of various research fields. These fields include, but are not limited to, programming (logic, constraint, functional, object-oriented), distributed/parallel computing, knowledge-based systems, agent-oriented systems, and cognitive aspects of human embodied knowledge. It also encourages theoretical and/or practical papers concerning all types of learning, knowledge discovery, evolutionary mechanisms, human cognition and learning, and emergent systems that can lead to key technologies enabling us to build more complex and intelligent systems. The editorial board hopes that New Generation Computing will work as a catalyst among active researchers with broad interests by ensuring a smooth publication process.
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