{"title":"在强化学习模型中吸收来自自动驾驶汽车交互的人类反馈","authors":"Richard Fox, Elliot A. Ludvig","doi":"10.1007/s10458-024-09659-4","DOIUrl":null,"url":null,"abstract":"<div><p>A significant challenge for real-world automated vehicles (AVs) is their interaction with human pedestrians. This paper develops a methodology to directly elicit the AV behaviour pedestrians find suitable by collecting quantitative data that can be used to measure and improve an algorithm's performance. Starting with a Deep Q Network (DQN) trained on a simple Pygame/Python-based pedestrian crossing environment, the reward structure was adapted to allow adjustment by human feedback. Feedback was collected by eliciting behavioural judgements collected from people in a controlled environment. The reward was shaped by the inter-action vector, decomposed into feature aspects for relevant behaviours, thereby facilitating both implicit preference selection and explicit task discovery in tandem. Using computational RL and behavioural-science techniques, we harness a formal iterative feedback loop where the rewards were repeatedly adapted based on human behavioural judgments. Experiments were conducted with 124 participants that showed strong initial improvement in the judgement of AV behaviours with the adaptive reward structure. The results indicate that the primary avenue for enhancing vehicle behaviour lies in the predictability of its movements when introduced. More broadly, recognising AV behaviours that receive favourable human judgments can pave the way for enhanced performance.</p></div>","PeriodicalId":55586,"journal":{"name":"Autonomous Agents and Multi-Agent Systems","volume":"38 2","pages":""},"PeriodicalIF":2.0000,"publicationDate":"2024-06-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://link.springer.com/content/pdf/10.1007/s10458-024-09659-4.pdf","citationCount":"0","resultStr":"{\"title\":\"Assimilating human feedback from autonomous vehicle interaction in reinforcement learning models\",\"authors\":\"Richard Fox, Elliot A. Ludvig\",\"doi\":\"10.1007/s10458-024-09659-4\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>A significant challenge for real-world automated vehicles (AVs) is their interaction with human pedestrians. This paper develops a methodology to directly elicit the AV behaviour pedestrians find suitable by collecting quantitative data that can be used to measure and improve an algorithm's performance. Starting with a Deep Q Network (DQN) trained on a simple Pygame/Python-based pedestrian crossing environment, the reward structure was adapted to allow adjustment by human feedback. Feedback was collected by eliciting behavioural judgements collected from people in a controlled environment. The reward was shaped by the inter-action vector, decomposed into feature aspects for relevant behaviours, thereby facilitating both implicit preference selection and explicit task discovery in tandem. Using computational RL and behavioural-science techniques, we harness a formal iterative feedback loop where the rewards were repeatedly adapted based on human behavioural judgments. Experiments were conducted with 124 participants that showed strong initial improvement in the judgement of AV behaviours with the adaptive reward structure. The results indicate that the primary avenue for enhancing vehicle behaviour lies in the predictability of its movements when introduced. More broadly, recognising AV behaviours that receive favourable human judgments can pave the way for enhanced performance.</p></div>\",\"PeriodicalId\":55586,\"journal\":{\"name\":\"Autonomous Agents and Multi-Agent Systems\",\"volume\":\"38 2\",\"pages\":\"\"},\"PeriodicalIF\":2.0000,\"publicationDate\":\"2024-06-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://link.springer.com/content/pdf/10.1007/s10458-024-09659-4.pdf\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Autonomous Agents and Multi-Agent Systems\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://link.springer.com/article/10.1007/s10458-024-09659-4\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"AUTOMATION & CONTROL SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Autonomous Agents and Multi-Agent Systems","FirstCategoryId":"94","ListUrlMain":"https://link.springer.com/article/10.1007/s10458-024-09659-4","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"AUTOMATION & CONTROL SYSTEMS","Score":null,"Total":0}
Assimilating human feedback from autonomous vehicle interaction in reinforcement learning models
A significant challenge for real-world automated vehicles (AVs) is their interaction with human pedestrians. This paper develops a methodology to directly elicit the AV behaviour pedestrians find suitable by collecting quantitative data that can be used to measure and improve an algorithm's performance. Starting with a Deep Q Network (DQN) trained on a simple Pygame/Python-based pedestrian crossing environment, the reward structure was adapted to allow adjustment by human feedback. Feedback was collected by eliciting behavioural judgements collected from people in a controlled environment. The reward was shaped by the inter-action vector, decomposed into feature aspects for relevant behaviours, thereby facilitating both implicit preference selection and explicit task discovery in tandem. Using computational RL and behavioural-science techniques, we harness a formal iterative feedback loop where the rewards were repeatedly adapted based on human behavioural judgments. Experiments were conducted with 124 participants that showed strong initial improvement in the judgement of AV behaviours with the adaptive reward structure. The results indicate that the primary avenue for enhancing vehicle behaviour lies in the predictability of its movements when introduced. More broadly, recognising AV behaviours that receive favourable human judgments can pave the way for enhanced performance.
期刊介绍:
This is the official journal of the International Foundation for Autonomous Agents and Multi-Agent Systems. It provides a leading forum for disseminating significant original research results in the foundations, theory, development, analysis, and applications of autonomous agents and multi-agent systems. Coverage in Autonomous Agents and Multi-Agent Systems includes, but is not limited to:
Agent decision-making architectures and their evaluation, including: cognitive models; knowledge representation; logics for agency; ontological reasoning; planning (single and multi-agent); reasoning (single and multi-agent)
Cooperation and teamwork, including: distributed problem solving; human-robot/agent interaction; multi-user/multi-virtual-agent interaction; coalition formation; coordination
Agent communication languages, including: their semantics, pragmatics, and implementation; agent communication protocols and conversations; agent commitments; speech act theory
Ontologies for agent systems, agents and the semantic web, agents and semantic web services, Grid-based systems, and service-oriented computing
Agent societies and societal issues, including: artificial social systems; environments, organizations and institutions; ethical and legal issues; privacy, safety and security; trust, reliability and reputation
Agent-based system development, including: agent development techniques, tools and environments; agent programming languages; agent specification or validation languages
Agent-based simulation, including: emergent behavior; participatory simulation; simulation techniques, tools and environments; social simulation
Agreement technologies, including: argumentation; collective decision making; judgment aggregation and belief merging; negotiation; norms
Economic paradigms, including: auction and mechanism design; bargaining and negotiation; economically-motivated agents; game theory (cooperative and non-cooperative); social choice and voting
Learning agents, including: computational architectures for learning agents; evolution, adaptation; multi-agent learning.
Robotic agents, including: integrated perception, cognition, and action; cognitive robotics; robot planning (including action and motion planning); multi-robot systems.
Virtual agents, including: agents in games and virtual environments; companion and coaching agents; modeling personality, emotions; multimodal interaction; verbal and non-verbal expressiveness
Significant, novel applications of agent technology
Comprehensive reviews and authoritative tutorials of research and practice in agent systems
Comprehensive and authoritative reviews of books dealing with agents and multi-agent systems.