自我决定理论与人机交互游戏研究:未兑现的承诺和不容置疑的范式

IF 4.8 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
April Tyack, Elisa D. Mekler
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引用次数: 0

摘要

自我决定理论(SDT)是关于人类动机的心理学理论,是人机交互(HCI)游戏研究中的一个重要范式。然而,我们之前的文献综述发现,该理论的应用趋于肤浅。本后续研究从更广阔的视角出发--考察了 SDT 在游戏方面的学术研究、更广泛的基于 SDT 的人机交互游戏研究(N=259)以及来自游戏行业从业者会议的观点--来帮助解释 SDT 目前的应用情况。我们的研究结果表明,在人机交互游戏研究中对该理论的敷衍应用部分源于 SDT 游戏学术研究本身对理论原则的有限参与。在此背景下,我们解读了 SDT 在人机交互游戏研究中的受欢迎程度,并确定了该理论目前作为一种经常受到质疑的范式的基本条件。最后,我们概述了在 SDT 指导下开展更有成效的游戏研究的途径,并考虑了在人机交互中更有意识地使用理论的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms

Self-determination theory (SDT), a psychological theory of human motivation, is a prominent paradigm in human-computer interaction (HCI) research on games. However, our prior literature review observed a trend towards shallow applications of the theory. This follow-up work takes a broader view – examining SDT scholarship on games, a wider corpus of SDT-based HCI games research (N=259), and perspectives from a games industry practitioner conference – to help explain current applications of SDT. Our findings suggest that perfunctory applications of the theory in HCI games research originate in part from within SDT scholarship on games, which itself exhibits limited engagement with theoretical tenets. Against this backdrop, we unpack the popularity of SDT in HCI games research and identify conditions underlying the theory's current use as an oft-unquestioned paradigm. Finally, we outline avenues for more productive SDT-informed games research and consider ways towards more intentional practices of theory use in HCI.

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来源期刊
ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction 工程技术-计算机:控制论
CiteScore
8.50
自引率
5.40%
发文量
94
审稿时长
>12 weeks
期刊介绍: This ACM Transaction seeks to be the premier archival journal in the multidisciplinary field of human-computer interaction. Since its first issue in March 1994, it has presented work of the highest scientific quality that contributes to the practice in the present and future. The primary emphasis is on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues -- the full range of design, development, and use of interactive systems.
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